PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
About this mod Author’s original text
PlayerJump Patch
This is a utility mod which patches the erroneous PlayerJump.Jump method in the base game code.
Previously, changing CharacterData.jump to anything greater than 1 would give the player infinite jumps. This patch fixes that. This allows custom cards to change the number of jumps a player has to any arbitrary (positive) value, without having to patch the code themselves.
Changelog
- v0.0.2: Added fix for jump particles spawning in the wrong location
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_ROUNDS