PlayerJumpPatch

v0.0.2·Updated 2021-06-30

Patches the erroneous PlayerJump.Jump function in the base game

About this mod Author’s original text

PlayerJump Patch

This is a utility mod which patches the erroneous PlayerJump.Jump method in the base game code.

Previously, changing CharacterData.jump to anything greater than 1 would give the player infinite jumps. This patch fixes that. This allows custom cards to change the number of jumps a player has to any arbitrary (positive) value, without having to patch the code themselves.

Changelog

  • v0.0.2: Added fix for jump particles spawning in the wrong location

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_ROUNDS

File & checksum

Filename
PlayerJumpPatch-0.0.2.zip
File size
72.1 KiB
SHA-256
7d75025899aa9799bbefeff0550d1d31ffeaa487d2ef43e4ed7bd190fe6526e0
Stored at
2026-10-06 19:12