MarsCustomMaps

v1.0.3·Updated 2025-05-04

A package of custom maps made for a friend group of mine.

Screenshots 3 screenshots

About this mod Author’s original text

🗺️ Mars' Map Pack

A small mod created for a friend group of mine that adds a variety of random maps, some heavily inspired, others; ideas conjured at random.

A small preview of some of the maps included;

  • The Sky Island
  • Starfury not included.
  • The Chute
  • Great for knockback fights!
  • UES Contact Light
  • Ah.. you are stronger than you look..

All maps;

  • The Dungeon
  • With and without the skeletal terror ☠️
  • The Blood Chamber
  • Occasional visits from Viscount 🦇
  • The Sky Island
  • The Bowl
  • The Chute
  • UES Contact Light

❓ Extras

I do plan on adding more maps, as the ideas flow in.

Every map has 8 spawn locations on them, bring your friends!

You may use this in Modpacks!

This pack is very much WIP, I plan on touching up existing maps eventually!

💫 Credits

  • The Dungeon, The Sky Island
  • Terraria
  • The Blood Chamber
  • Terraria as well, but specifically the Thorium mod
  • UES Contact Light
  • Risk of Rain

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_ROUNDSolavim-MapsExtended

File & checksum

Filename
MarsCustomMaps-1.0.3.zip
File size
106.0 KiB