ExtraMapObjectsEditor
Adds colored blocks to the mapeditor
About this mod Author’s original text
ExtraMapObjects
Adds a variety of extra things to the MapsExtended mapeditor
Usage
If you make a map mod with this mod you need to put BossSloth-ExtraMapObjects-1.0.0 at the end in your manifest.json file
Example:
{
"name": "MyMaps",
"version_number": "1.0.0",
"website_url": "
"description": "This is a description for a mod. 250 characters max",
"dependencies": [
"olavim-MapsExtended-",
"BossSloth-ExtraMapObjects-"
]
}
Changelog
1.1.0
- Added dynamic objects
1.0.0
- Initial release
Features
- Adds colored blocks
Current colors
- red
- green
- blue
- yellow
- purple
- orange
- brown
- pink
- cyan
- black
- white
- gray
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
willis81808-UnboundLibolavim-MapsExtendedolavim-MapsExtendedEditorBossSloth-ExtraMapObjects