ExtraMapObjectsEditor

v1.1.0·Updated 2021-12-31

Adds colored blocks to the mapeditor

About this mod Author’s original text

ExtraMapObjects

Adds a variety of extra things to the MapsExtended mapeditor

Usage

If you make a map mod with this mod you need to put BossSloth-ExtraMapObjects-1.0.0 at the end in your manifest.json file

Example:

{

"name": "MyMaps",

"version_number": "1.0.0",

"website_url": "

"description": "This is a description for a mod. 250 characters max",

"dependencies": [

"olavim-MapsExtended-",

"BossSloth-ExtraMapObjects-"

]

}

Changelog

1.1.0

  • Added dynamic objects

1.0.0

  • Initial release

Features

  • Adds colored blocks

Current colors

  • red
  • green
  • blue
  • yellow
  • purple
  • orange
  • brown
  • pink
  • cyan
  • black
  • white
  • gray

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

willis81808-UnboundLibolavim-MapsExtendedolavim-MapsExtendedEditorBossSloth-ExtraMapObjects

File & checksum

Filename
ExtraMapObjectsEditor-1.1.0.zip
File size
65.3 KiB