DylanKards

v1.4.1·Updated 2025-05-11

Some modded rounds cards I made for fun

About this mod Author’s original text

Some modded rounds cards I made for fun

Adds 8 cards

  • Airstrike

"Additionally fires an airstrike every time you shoot."

  • -30% Damage
  • -50% Attack Speed
  • +0.5s Reload Time
  • Ammo Regen

"Regenerates ammo each second"

  • +20% Ammo per second
  • +5 Ammo
  • +25% Attack Speed
  • -50% Damage
  • Big Damage

"Damage goes big."

  • +50% Damage
  • +0.25s Reload Time
  • Blocked

"You have been blocked."

  • -50% Block Cooldown
  • +100% Health
  • -50% Damage
  • -50% Attack Speed
  • Bounce House

"High-impact, high-speed bouncy bullets."

  • +10 Bounces
  • -40% Damage
  • +30% Bullet Speed
  • -20% Damage per bounce
  • +15% Speed per bounce
  • +100% Knockback
  • +0.5s Reload Time
  • Cosine

"Your bullets follow a sine wave instead of a straight line."

  • Wavy Trajectory
  • +50% Damage
  • Shaped Glass

"Triples your damage at the cost of your health."

  • x3 Final Damage Multiplier
  • -50% Health
  • +1s Reload Time
  • -25% Attack Speed
  • Suppressive Fire

"SUPPRESSIVE FIRE!"

  • Max Attack Speed
  • Max Ammo
  • -50% Damage
  • -80% Final Damage Multiplier
  • +100% Reload Time
  • Double Boom

"Your bullets explode on impact and shortly after, creating a double boom."

  • -40% Damage
  • -50% Attack Speed
  • +0.5s Reload Time
  • EZ-Aim

"Why bother aiming when your bullets can do it for you?"

  • Homing Bullets
  • Sneaky Bullets
  • Targeted Bounces
  • +1 Bounce
  • -50% Damage
  • -50% Attack Speed
  • +0.5s Reload Time

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

willis81808-UnboundLibPykess-ModdingUtilsPykess-CardChoiceSpawnUniqueCardPatchwillis81808-ModsPluswilluwontu-SimulationChamber

File & checksum

Filename
DylanKards-1.4.1.zip
File size
977.7 KiB