DuctTape
Play mods made before the December 2025 update on the current game. Swaps in Bknibb's UnboundLib and RoundsWithFriends ports and fixes old mods as the game starts.
About this mod Author’s original text
DuctTape
Patches mods made before the December 2025 update on the current ROUNDS.
Install
Install it next to your mods. Keep UnboundLib, MMHook and RoundsWithFriends installed as usual.
Everyone in a lobby needs it. On a Mac, use Crosswind.
What it does
On launch it swaps the old UnboundLib, MMHook and RoundsWithFriends for Bknibb's ports, updates old mods' code for
the current game, and patches the popular ones that needed more. The first launch takes a few seconds longer. It
also turns on HideManagerGameObject in BepInEx.cfg, which the current game needs.
Mods behave as they did on the old game. Mods already updated are left alone.
How the top 98 mods do.
Uninstall
Set RestoreOriginals = true in BepInEx/config/rounds-port.autofix.cfg, launch once, then uninstall.
A mod still broken?
If BepInEx/LogOutput.log marks it MANUAL, its author has to update it. Bugs it had on the old game stay. Anything
else: open an issue with the log.
Credits
Bknibb's UnboundLib and RoundsWithFriends ports, included with his OK. UnboundLib is
built from our fork. Odin Serializer (Apache 2.0), Octokit
(MIT), Mono.Cecil, Harmony. GPL-3.0 parts: patchers/NOTICE.md. Not affiliated with Landfall.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: