Destiny 2 All Subclasses and Aspects
113 Destiny-inspired cards: classes, subclasses, aspects, exotic armor and fragments. Vanilla cards remain; your subclass gates every build choice.
About this mod Author’s original text
Destiny 2: All Subclasses and Aspects
113 cards: three classes, fifteen subclasses, sixty aspects, fifteen exotic armor pieces and twenty fragments. Requires ROUNDS’ old-rounds-for-mods branch and the four support mods listed in the manifest.
The first pick offers exactly Hunter / Warlock / Titan. Your second pick offers all five subclasses belonging to your chosen class, exactly once each. Choose one subclass for the match. Every pick after that returns to the ordinary random draft with vanilla cards and your subclass’s four aspects, four fragments and matching exotic. Every Destiny card is Common and can be acquired once. Multiple different aspects combine; there is no two-aspect slot limit. Prismatic and Supers are excluded.
0.4.0 — power overhaul and flying Threadlings
- Buff all sixty aspects and all fifteen exotics: much higher ability damage, longer buffs/constructs, stronger utility and shorter major cooldowns.
- Gunpowder Gamble charges from gun damage and detonates for four full bullets across a large terrain-blocked blast.
- Threadlings fly, acquire targets across a much larger area, accelerate into close pursuit, steer around cover and last sixteen seconds. Both subclass and aspect pets deal at least one and a half full bullets.
- Replace multi-hit proc counters with fixed damage meters. All accepted pellets contribute their actual damage; extra pellets do not grant free charge. Resistance is accounted for, shields count and blocked hits do not charge.
- Ability damage has an unmodified bullet floor so low-damage pellet builds do not weaken every ability.
- Guarantee all five matching subclasses on each player’s second pick; restore ordinary random offers afterward.
- Enforce one exotic per player in offers and direct grants. Existing class/subclass requirements and once-only cards remain.
- Preserve terrain obstruction, owner-authoritative replication, cleanup, summon limits and two seconds of shared freeze/suspend immunity.
Controls
Normal gun, movement, jump and block controls stay in use. Aspect cards describe their inputs; the small build panel shows cooldowns, damage-charge meters and special inputs.
- Block: most active aspects. Each keeps its own cooldown, separate from native block recovery.
- Air block: grapple, Icarus Dash, Ascension or Weavewalk, when owned.
- Crouch + air block: Shatterdive, Trapper’s Ambush or Ensnaring Slam. Slam takes priority over grapple.
- Crouch + block: Tempest Strike, Consecration, Howl of the Storm or Flechette Storm. Continue crouching for Consecration’s follow-up slam.
- Hold block: Unbreakable guard or a readied Soul Siphon. Release to end the channel.
- Sunbreaker: fire throws the hammer; hold fire to recall it, then release before throwing again. Return flight can pass through terrain and damage each enemy once. Walking over the hammer also retrieves it.
- Shoot your Tangle to activate it. An opponent can destroy it harmlessly. Turrets, nests, decoys and crystals are destructible.
Classes and subclasses
Hunter gains a midair jump, Warlock heals on block with an independent four-second cooldown, and Titan blocks longer. Warlock’s old bonus-pick system is removed.
| Class | Solar | Arc | Void | Stasis | Strand |
|---|---|---|---|---|---|
| Hunter | Gunslinger: stronger scorch | Arcstrider: jump resistance | Nightstalker: cloak | Revenant: close-hit slow | Threadrunner: growing resistance |
| Warlock | Dawnblade: block glide | Stormcaller: crouch slide | Voidwalker: pulling vortex | Shadebinder: block freeze | Broodweaver: flying Threadlings |
| Titan | Sunbreaker: throwable hammer | Striker: extra jump | Sentinel: decaying overshield | Behemoth: breakable block crystal | Berserker: no base passive |
All sixty aspect descriptions and prerequisites are in ASPECTS.md. Card text deliberately omits exact tuning values.
Exotic armor and fragments
Adds fifteen curated exotic armor cards and twenty fragments. Each class/subclass combination unlocks one corresponding
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: