DamageCap
Adds a configurable cap to the damage of bullets.
About this mod Author’s original text
Damage Cap
How To Use
1: Add the mod to your mods using TSMM
2: Launch the game once
3: Go into the cfg file (in the configs directory, or the "Edit Configs" option in TSMM)
4: Change "MAX-DAMAGE" to the desired damage.
5: Relaunch your game, and now your damage will be maxed!
__WORKS ONLINE FOR ALL PLAYERS, HOST'S SETTINGS OVERRIDE__
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
willis81808-UnboundLibPykess-ModdingUtils