DamageCap

v1.1.0·Updated 2023-06-07

Adds a configurable cap to the damage of bullets.

About this mod Author’s original text

Damage Cap

How To Use

1: Add the mod to your mods using TSMM

2: Launch the game once

3: Go into the cfg file (in the configs directory, or the "Edit Configs" option in TSMM)

4: Change "MAX-DAMAGE" to the desired damage.

5: Relaunch your game, and now your damage will be maxed!

__WORKS ONLINE FOR ALL PLAYERS, HOST'S SETTINGS OVERRIDE__

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

willis81808-UnboundLibPykess-ModdingUtils

File & checksum

Filename
DamageCap-1.1.0.zip
File size
36.7 KiB