CrosshairForAll

v1.0.1·Updated 2021-10-23

Adds crosshairs for controller players and optionally enemy players.

About this mod Author’s original text

Crosshair For All

Adds a crosshair for controller players as well as the option to add crosshairs to enemy players.

Crosshairs can be white, or match the color of their player. You can change these settings (which will save between game sessions) via the F1 mod menu in-game.

Crosshair Control

Crosshairs for controller players can be controlled via the left- and right-stick buttons (L3/R3) three control schemes are available in the F1 menu. They are:

  • None: crosshairs are a fixed distance from the player
  • Stepped: press R3 to switch between discrete distances from the player
  • Smooth: hold R3 to move the crosshair away or L3 to move it closer

Projectile Speed

Crosshairs for both controller players and enemy players can have their distance automatically adjusted based on that character's projectile speed stat. These settings can be enabled/disabled through the F1 mod menu.

Version Notes

  • v0.0.0.0: Initial Release
  • v0.0.0.1: Hotfix
  • Fixed bug in settings logic that caused local controller players to lose their crosshair
  • v0.0.0.2: Bugfix
  • Fixed bug that caused custom cards to flicker
  • v0.1.0.0: Crosshair adjustment controls
  • Added lots of new settings in the F1 menu
  • Three different control schemes for adjusting the crosshair's distance from the player
  • For the "Stepped" control scheme, press the right stick button (R3) to cycle through the different distances
  • For the "Smooth" control scheme, hold the right stick button (R3) to increase the distance and hold the left stick button (L3) to decrease it
  • Added options for crosshair distance scaling with projectile speed
  • v1.0.1: Maintenance
  • Migrated to new UI system
  • Register as client-side mod
  • Fix minor bug in Smooth control option

Acknowledgements

  • Big thanks to Ascyst for getting the crosshair asset from the base game.
  • Thanks to LilyChickne for the idea, feedback, and plenty of helpful discussions that helped shape this mod.
  • Everyone else on the Rounds Modding Discord Server that also suggested this mod.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

willis81808-UnboundLibBepInEx-BepInExPack_ROUNDS

File & checksum

Filename
CrosshairForAll-1.0.1.zip
File size
83.0 KiB
SHA-256
b3e889cd8d233e89386d44a87f65f634c4755b4d836d548c05607a518b947849
Stored at
2026-10-06 19:13