CodyGunCards
Ten weapon cards that stack into each other: Laser, Mines, Harpoon, Sawblade, Lightning Arc, Gravity Well, Splitter Pods, Remote Charges, Railgun and Charge Cannon.
About this mod Author’s original text
Cody Gun Cards
Ten weapon cards for ROUNDS. They don't replace each other: pick up several and they combine. A Laser with Mines drops mines where the beam hits the floor, a Railgun with Harpoon drags everyone it pierces, and Splitter Pods with Mines scatter a minefield.
Everyone in the lobby needs this mod. Toggle individual cards under Toggle Cards → CGC.
Rare
| Card | What it does |
| --- | --- |
| Mines | Bullets that hit terrain plant a mine (one per bullet). Mines arm after 0.4s and blow up once when an enemy gets close, for 125% bullet damage. Direct hits deal 50%. Up to 8 mines. |
| Harpoon | Hits drag the target towards you. Hitting terrain yanks you to the anchor. One-shot magazine, +1s reload. |
| Sawblade | Terrain hits release a blade that rides along floors and walls for 4s, cutting enemies for 40% bullet damage (0.25s per-target cooldown). Up to 6 blades. |
| Lightning Arc | Short-range shots, -40% damage. Each hit arcs to the nearest other enemy within 8 units for 60%. |
| Charge Cannon | Hold fire to charge for up to 2s, release for up to 250% damage. A full charge empties the magazine. You move 40% slower while charging. |
Very Rare
A new rarity tier registered through RarityLib, between Rare and RarityLib's Legendary.
| Card | What it does |
| --- | --- |
| Laser | Fire a continuous beam for 5s (33 HP/s at base damage), then reload for 5s. Each extra bullet adds 1s but multiplies DPS by 0.9. Bounces reflect the beam. Damage cards scale it. |
| Gravity Well | Impacts open a well for 0.5s that pulls players (you included) and bullets, then bursts for 50%. One-shot magazine, +0.5s reload. |
| Splitter Pods | Bullets become harmless pods that burst into 6 shards after 0.8s or on impact. Each shard deals 25%. Shards never split again. |
| Remote Charges | Terrain hits plant a charge. Blocking detonates all of them for 125% each. Up to 4 charges. |
| Railgun | After a visible 1s wind-up, fire one ray that pierces every player in its path for 175%. Then a full reload. |
Combinations
The Laser carries everything else. If you don't have a Laser, the Railgun does. Otherwise your bullets do.
- Laser + Mines: plants mines where the beam meets terrain, every 0.5s.
- Laser + Harpoon: sustained contact pulls the target towards you.
- Laser + Lightning Arc: beam contact chains damage to a nearby enemy.
- Laser + Railgun: 1s wind-up, then a beam that passes through players.
- Laser + Sawblade / Gravity Well / Splitter Pods / Remote Charges: spawned at the beam's terrain impact, rate-limited.
- Charge Cannon + anything: charges that weapon's attack. A charged Laser or Railgun deals up to 2.5x.
- Mines + Remote Charges: each charge goes off by proximity or by your block, only once. Cap drops to 4.
- Splitter Pods + Mines: shards scatter mines where they land.
Hazards clear at the end of every point.
Balance
These are starting values and need playtesting. Laser at 33 HP/s means an unmodified player dies in 3 seconds of contact, so it's Very Rare on purpose.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: