BorderPercentageDamage
Adds customizable percentage-based damage and static damage to the map borders. Configurable via in-game menu.
About this mod Author’s original text
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BORDER PERCENTAGE DAMAGE
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Tired of the border being a mild annoyance? This mod overhauls the "Out of Bounds" logic to make the map edges truly terrifying, especially in late-game rounds with high health pools.
--- FEATURES ---
\* PERCENTAGE DAMAGE: Deals a portion of your Max HP every time you hit the border.
\* STATIC DAMAGE: Adds a flat damage value on top of the percentage (and the vanilla 51 damage).
\* CUSTOM FREQUENCY: Control how often the "sting" happens so you can still "surf" the edges if you're fast enough.
\* IN-GAME MENU: Adjust all settings live via the Mods menu in the main screen.
--- HOW IT WORKS ---
When you go out of bounds, the mod calculates a vector toward the Camera Center. This ensures that even on massive custom maps, you are always pushed back toward the action.
As it pushes you back, it will cause a percentage-based damage to your player!
Damage is calculated like so:
(Max health multiplied by Percentage Value) + Static Damage
--- SETTINGS ---
\- Percent Damage: 0.1 = 10% of Max HP.
\- Static Damage: Extra flat damage.
\- Damage Frequency: How many seconds between each percentage tick. Lower = More Lethal.
--- REQUIREMENTS ---
\- BepInEx
\- UnboundLib
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: