AALUND13 Cards Beta

v2.3.2·Updated 2026-04-14

This is the beta version of the mod "AALUND13 Cards", If you encounter any issues, please report them on the GitHub page.

About this mod Author’s original text

AALUND13 Cards [v2.3.0]

AALUND13 Cards introduces 88 cards developed by AALUND13.

If you encounter any bugs, please report them in the issues tab.

Cards:

Armor:

| Name | Rarity | Description | Stats |

|---|---|---|---|

| Battleforged Armor | Legendary | This armor gains 10% of the damage taken as armor health.

Efficiency decreases as your max armor approaches your max health. | +100 Battleforged Armor

-50% Health

| Nanite Reallocation | Rare | Convert 50% of your health into armor health. Gain this as default armor if you don't have a different type already | -50% Health

| Reinforced Plating | Uncommon | Apply reinforced plating to all your armors, giving them 10% damage reduction | +10% Armor Damage Reduction

-10% Health

| Restoration | Uncommon | Apply 50% of your HEAL to ALL your armors when your health is full

Taking damage disable armor healing for 5s |

| Sabot Round | Rare | Deal 3x damage to armor and deal 50% damage to armored or blocking players | +200% DMG VS Armors

+50% Armor Piercing

+30% Gravity

| Titanium Armor | Rare | Gives you armor which is divided into 3 segments

Your enemies must break through each segment to break the armor | +150 Armor Health

-15% Health

Classes - Exo Armor:

| Name | Rarity | Description | Stats |

|---|---|---|---|

| Exo Armor | Uncommon | Suit yourself up in a armor that can be upgraded | +75 Armor Health

+5 Armor Regen

-25% Health

| Alloy Plating | Common | Reinforce your armor, increasing the armor health and regen | +20% Armor Health

+2 Armor Regen

| Nano Materials Plating | Uncommon | Reinforce your armor with some advanced nano materials, highly increasing armor health and regen | +50% Armor Health

+8 Armor Regen

| Impenetrable Upgrade | Rare | Upgrade your armor with a hardened core, making it completely immune to armor piercing

|

| Shielded Core | Rare | Integrates a self-sustaining internal shield emitter inside your armor, making your armor truly impenetrable | -20% Armor Health

| Thicker Shell | Common | Strengthen your armor's outer layer, reducing incoming damage | +20% Armor DMG Reduction

| Fragile Layer | Uncommon |

Deal 50% damage of your taken armor damage back to enemies around you | -30% Armor DMG Reduction

| Deflective Coating | Rare | Apply a layer of costing that give incoming bullets a 50% chance to ricochet off

Note: the armor still take the 50% the damage when it ricochet off | +50% Reflect Chance

-35% Armor Health

Classes - Reaper:

| Name | Rarity | Description | Stats |

|---|---|---|---|

| Reaper | Uncommon | Trade your flat damage for scaling percentage damage. Percentage damage is reduced by high fire rates, and is capped at 40% | +10% Percent Damage

+10% Life Steel

-80% Flat Damage

| Sharpened Scythe | Common | Sharpen your scythe, gaining a small amount of percentage damage | +5% Percent Damage

| Sharper Scythe | Uncommon | Give a medium amount of percentage damage, also applies bleed that deals 25% of the percentage damage over 5 seconds | +8% Percent Damage

+25% Bleeding Damage

| Death Contract | Rare | Trade ALL your flat damage for a lot of percentage damage and a raised cap | +20% Percent DMG Cap

+10% Percent Damage

+35% Life Steel

-ALL Flat Damage

| Death Scythe | Rare | You have gotten the Death Scythe, increasing your percentage damage and maximum scaling percentage damage cap to (80%) | +20% Percent DMG Cap

+20% Percent Damage

| Bloodlust | Rare | Damaging enemies fills your blood based on how much of their health you take.

While you still have blood, gain +5% health regen/s until fully healed | +120% Blood x Target HP%

+50% Damage x Target HP%

Take Damage If Blood Run Dry

| Withering | Uncommon | When you deal damage to players, they start taking 0.65% scaling percentage damage per second |

| Blood Transfusion | Uncommon | When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds.

Note: Healing effectiveness decreases with distance from the damaged player

| +25% Heal From Damage

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

AALUND13-AALUND13_Cards

File & checksum

Filename
AALUND13_Cards_Beta-2.3.2.zip
File size
9.9 MiB