SkillPoints
Balanced skill progression overhaul: softened curve (1.05) + milestone bonus SP (25/50/75/100). Retroactive reconciliation for existing save files.
About this mod Author’s original text
Skill Points Overhaul for Romestead
A balanced progression overhaul mod for Romestead built with BepInEx 6 (.NET CoreCLR).
Why This Mod?
In vanilla Romestead, earning a single favour/skill point requires exceeding an escalating 20% compound formula:
$$\text{XP Required} = 1500 \times 1.2^{\text{FavourLevel} + 1}$$
By Favour Level 15–20, acquiring a single point requires tens of thousands of XP, bringing progression to a near halt.
Skill Points Overhaul replaces this with a fair, rewarding Hybrid Progression Model and full retroactive support for existing saves.
Key Features
- Softened Progression Curve ($1.05^N$ instead of $1.20^N$)
- Keeps the satisfying feeling of gathering XP across your skills, but removes the brutal brick wall.
- Point 1: ~1,575 XP
- Point 10: ~2,440 XP
- Point 20: ~3,980 XP
- Point 25: ~5,080 XP
- Major Milestone Bonuses (Levels 25, 50, 75, 100)
- Every time any individual skill (Swords, Mining, Woodcutting, Archery, Farming, etc.) crosses a major milestone (Level 25, 50, 75, 100), you immediately receive +1 Bonus Skill Point!
- Mastering a discipline delivers exciting, high-impact progression milestones.
- Retroactive Save File Reconciliation
- Works seamlessly with existing characters!
- When loading a save file, the mod automatically audits:
- All spent SP across unlocked God Favours
- Current unspent SP
- Lifetime skill XP earned
- All milestone tiers reached across your skills
- If your character is owed points under the new system, it instantly grants the missing SP with a notification chime.
- Zero penalty: It never removes points or resets already purchased perks.
Developer Console Commands
Press ~ or \ to open the in-game terminal:
- skillpoints — Shows active mode, spent SP, unspent SP, total SP, and current curve progress.
- reconcilesp — Manually re-checks and recalculates SP for the current character.
- addpoints — Instantly grants $N$ Skill Points (e.g. addpoints 3).
- skillpointmode [hybrid | milestones | curve | vanilla] — Switch progression modes on the fly.
Configuration
Located at BepInEx\config\com.atomiz.romestead.skillpoints.cfg:
[General]
Progression mode: Hybrid (softened curve + milestones), MilestonesOnly, SoftenedCurveOnly, or Vanilla.
Setting type: SkillProgressionMode
Default value: Hybrid
Mode = Hybrid
[Curve]
Exponential growth rate per point in the curve (default 1.05 vs vanilla 1.20).
Setting type: Single
Default value: 1.05
GrowthFactor = 1.05
Base XP required for the first favor point.
Setting type: Single
Default value: 1500
BaseXp = 1500
[Milestones]
Comma-separated skill levels that award bonus Skill Points.
Setting type: String
Default value: 25,50,75,100
Levels = 25,50,75,100
Number of bonus SP awarded when a skill crosses each milestone.
Setting type: Int32
Default value: 1
PointsPerMilestone = 1
[SaveCompatibility]
Automatically check and grant missing SP for existing save files upon loading.
Setting type: Boolean
Default value: true
AutoReconcileOnLoad = true
Installation
- Ensure BepInEx 6 (CoreCLR.NET 8) is installed.
- Extract SkillPoints.zip.
- Place SkillPoints.dll into:
\BepInEx\plugins\SkillPoints\SkillPoints.dll
- Launch the game and enjoy fair progression!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.