BepInExPack RogueGenesia
BepInEx pack for Rogue: Genesia. Preconfigured and includes Unity Base DLLs.
Screenshots 1 screenshots
About this mod Author’s original text
BepInExPack for Rogue: Genesia
This is BepInEx 6.0.0 Bleeding Edge Build pack for Rogue: Genesia.
BepInEx is a general purpose framework for Unity modding.
BepInEx includes tools and libraries to
load custom code (hereafter plugins*) into the game on launch;
- patch in-game methods, classes and even entire assemblies without touching original game files;
- configure plugins and log game to desired outputs like console or file;
- manage plugin dependencies.
BepInEx is currently one of the most popular modding tools for Unity on GitHub.
THESE ARE BLEEDING EDGE BUILDS
Bleeding edge builds of BepInEx are not considered stable and may include bugs.
Please report any issues to BepInEx GitHub by creating issue tickets.
This pack's contents
This pack is preconfigured and usable for Rogue: Genesia modding.
In particular, the changes from base BepInEx releases are:
- Added preconfigured BepInEx.cfg with console enabled.
Installation (manual)
If you are installing this manually, do the following
- Extract the archive into a folder. Do not extract into the game folder.
- Move the contents of BepInExPack_RogueGenesia folder into \steamapps\common\Rogue Genesia.
- Run the game
If done correctly, you should see a BepInEx console appearing when the game launches.
Issues, questions, etc.
At this moment, you can use the following channels to ask for help
- Rogue: Genesia Discord
- BepInEx Discord -- Only technical support for THIS PACKAGE. No support for plugins.
Changelog
1.0.0 (based on BepInEx 6.0.0-be.662)
- Initial release
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.