EmoteLib
Emote wheel UI and API for playing emotes in Roadside Research. Supports hotkeys, third-person camera, and custom animations via asset bundles.
About this mod Author’s original text
EmoteLib
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An emote wheel and emote API for Roadside Research.
Features
- Emote Wheel — Hold a key (default: E) to open a radial emote selector. Release while hovering over a slot to play that emote.
- Hotkeys — Bind any of the 8 emote slots to individual keys for quick access.
- Third-Person Camera — Automatically switches to third person when emoting so you can see yourself. Configurable per-user.
- Custom Animation Support — Load custom emote animations from asset bundles.
- Emote API — Other mods can trigger emotes programmatically via EmoteAPI.
Configuration
Settings are in BepInEx/config/com.emotelib.roadsideresearch.cfg, generated on first launch.
| Setting | Default | Description |
|---------|---------|-------------|
| ToggleKey | E | Hold to open the emote wheel |
| ThirdPersonOnEmote | true | Switch to third person while emoting |
| EmoteSlot1-8 | None | Hotkey bindings for each emote slot |
Installation
- Install BepInEx IL2CPP if you haven't already.
- Launch the game once to generate interop assemblies.
- Place EmoteLib.dll in BepInEx/plugins.
- Launch the game. Hold E to open the emote wheel.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: