ZetTweaks
Some fixes, qol and misc changes.
About this mod Author’s original text
ZetTweaks
Most listed changes can be configured and disable.
Some changes will be disabled if another mod already does that change.
- Change lunar equipment droplet color.
- Prevent Focus Crystal, Crowbar and Delicate Watch from increasing self-damage.
- Always place PrimordialTeleporter after it first appears.
- Equipment isn't triggered by Gesture in the Bazaar.
- Prevent the Newt from kicking you from the Bazaar.
- Recover 50% of health and shields when a VoidCell is activated.
- Start the first 5 stages with enough money to open a chest.
- BloodShrines give a minimum of 2 chests worth of money per 100% health taken.
- CombatDirector gains 10% more credits for first 5 stages.
- Decaying boost to money earned from kills while Multitudes is enabled.
- Adjust teleporter boss drop chance, reducing amount of boss tier items on large reward count.
- Prevent teleporter from locking interactables.
- Prevent Eclipse from affecting small holdout zones.
- Adjust base radius and duration of holdout zones:
| HoldoutZone | radius | time |
|--|--|--|
| Teleporter | 60m -> 90m | 90s |
| Void Cell| 15m -> 20m | 60s -> 45s |
| DeepVoid Signal| 20m -> 30m | 60s -> 45s |
| Pillar of Mass| 20m -> 30m | 60s -> 45s |
| Rescue Ship | 40m -> 60m | 60s -> 45s |
- Pillars required to fight Mithrix changed from 4 to 3.
- VoidSignals required to fight Voidling changed from 4 to 3.
- Items and equipment don't drop in command essence if there is only one choice.
- Remove unobtainable items from the command menu.
- Pickups that go out of bounds are teleported back onto the stage.
- Prevent allied drones from targeting allies after certain items proc.
- EquipmentDrones have a 25% chance to drop equipment after they are destroyed.
- TC280 and GunnerTurret can be repurchased after they are destroyed.
- TC280 and EquipmentDrone can appear on any stage where regular drones spawn.
- Failing a ChanceShrines reduces fail chance and improves item rarity. Resets when rewarded.
- Configurable ChanceShrine reward count, cost scaling, reward scaling, and time between each use.
Installation:
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
Changelog:
v1.3.0 - Updated for AC. Removed even more old mod compat.
v1.2.0 - Updated for SotS. Removed some old mod compat. Removed Huntress tweaks.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: