ZetArtifacts
Artifacts: Bazaar, Revival, Tossing, Multitudes, Sanction, Accumulation, Escalation, Eclipse
About this mod Author’s original text
ZetArtifacts
Can configure artifacts to be disabled or always active.
Artifact of the Bazaar - The Bazaar Between Time contains a larger variety of interactables.
- Disabled by default. The purpose of this artifact is to toggle other bazaar mod content.
- Relies on other mods to actually populate the bazaar. (like BiggerBazaar and BazaarExpand)
Artifact of Revival - Dead players respawn after the boss is defeated.
Artifact of Tossing - Allows players to drop and scrap items. (LeftAlt + RMB to scrap)
Artifact of Multitudes - Double player count scaling. (stacks multiplicatively with other multitudes mods)
Artifact of Sanction - Monster and Interactable types can appear earlier.
Artifact of Accumulation - Collected items increase difficulty. Interactable spawns are increased.
Artifact of Escalation - Post-loop Elites begin to appear at monster level 10. Monster spawns are increased.
Artifact of the Eclipse - Enables all Eclipse modifiers.
Installation:
Requires Bepinex and R2API: Core, Language, Networking, Elites.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
Changelog:
v1.6.4 - Added Artifact of the Bazaar support for BazaarExpansion.
v1.6.3 - Fixed NRE related to interactable spawns.
v1.6.2 - Added Artifact of the Bazaar support for BazaarIsMyHaven.
v1.6.1 - NullCheck Director Manipulator.
v1.6.0 - Updated for latest game version. Revival after VoidFields completion.
v1.5.2 - Added config to disable mouse scrapping with Artifact of Tossing.
v1.5.1 - Fixed Eclipse 8 effect on artifact.
v1.5.0 - Updated for SotS
Credits:
Artifact of Multitudes is based off of wildbook's Multitudes.
Artifact of Tossing is based off of KookehsDropItemMod
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: