WhatAmILookingAt
Figure out what content came from where.
About this mod Author’s original text
1.0.0 - Initial Release
- Support for Items, Equipment, Skills, Unlockables, and Artifacts
- Support for all of the above through r2api mods
1.0.1
- Fixed r2api being optional dependency
- Fixed bug with betterui in the loadout screen for skills
1.0.2
- Wrote catch for duplicate content pack identifiers
1.0.3
- Fixed bug that made every skill appear as one mod if that mod added a skill without a description token
1.1.0 - BetterAPI Support
- Added support for BetterAPI Items
- Added support for BetterUI's buffInfos
1.1.1
- Support for BetterAPI 2.0
- Made that support actually optional
1.2.0
- Support for DLC 1
- Probably support for r2api when that comes too
1.3.0
- Initial Tiler2 Support
1.3.1
- Fixed nre in tiler2 support
1.3.2
- Dropped support for tiler2 because it was somehow breaking systemintializers and i dont care enough to find out why
1.4.0
- Added in world support for waila
- You can now look at interactables, shops for which item is inside, enemies, players, and scenes to figure out where they are from.
1.4.1
- Fixed shops that are? showing what they actually are
- Fixed some maps not being found
- Changed the tips when looking at duplicators and shops to be better
1.4.2
- Fixed nre in pickup check, i should not be programming when im this tired
1.4.3
- Fixed some vanilla things not being found
- Added config to disable in world, hide it so it only shows when tab is pressed, or have it always on (default)
1.4.4
- Fixed more vanilla things not found
- Added config to disable only scene display to tab only
1.5.0
- Log book support
- Log book for items and equipment
1.6.0
- Use child locator to position waila in world
- Add half support for modded skins, any more support would be nearly impossible.
- Try to get the name from manifest so it matches what is shown in r2modman.
1.6.1
- Fix nre when a assembly has multiple plugins
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPack