WhatAmILookingAt

v1.6.1·Updated 2022-05-06

Figure out what content came from where.

About this mod Author’s original text

1.0.0 - Initial Release

  • Support for Items, Equipment, Skills, Unlockables, and Artifacts
  • Support for all of the above through r2api mods

1.0.1

  • Fixed r2api being optional dependency
  • Fixed bug with betterui in the loadout screen for skills

1.0.2

  • Wrote catch for duplicate content pack identifiers

1.0.3

  • Fixed bug that made every skill appear as one mod if that mod added a skill without a description token

1.1.0 - BetterAPI Support

  • Added support for BetterAPI Items
  • Added support for BetterUI's buffInfos

1.1.1

  • Support for BetterAPI 2.0
  • Made that support actually optional

1.2.0

  • Support for DLC 1
  • Probably support for r2api when that comes too

1.3.0

  • Initial Tiler2 Support

1.3.1

  • Fixed nre in tiler2 support

1.3.2

  • Dropped support for tiler2 because it was somehow breaking systemintializers and i dont care enough to find out why

1.4.0

  • Added in world support for waila
  • You can now look at interactables, shops for which item is inside, enemies, players, and scenes to figure out where they are from.

1.4.1

  • Fixed shops that are? showing what they actually are
  • Fixed some maps not being found
  • Changed the tips when looking at duplicators and shops to be better

1.4.2

  • Fixed nre in pickup check, i should not be programming when im this tired

1.4.3

  • Fixed some vanilla things not being found
  • Added config to disable in world, hide it so it only shows when tab is pressed, or have it always on (default)

1.4.4

  • Fixed more vanilla things not found
  • Added config to disable only scene display to tab only

1.5.0

  • Log book support
  • Log book for items and equipment

1.6.0

  • Use child locator to position waila in world
  • Add half support for modded skins, any more support would be nearly impossible.
  • Try to get the name from manifest so it matches what is shown in r2modman.

1.6.1

  • Fix nre when a assembly has multiple plugins

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
WhatAmILookingAt-1.6.1.zip
File size
60.2 KiB