Wetland Downpour
A loop-exclusive variant for the Wetland Aspect map (configurable). Also includes roach
Screenshots 3 screenshots
About this mod Author’s original text
Wetland Downpour
Wetland Downpour is a loop-exclusive stage variant for Wetland Aspect with a lush, jungle-y theme and heavy rain. There aren't any new areas, but there are a few new random variations, some of which can drastically change a significant portion of the map.
Simulacrum
This mod also includes a Void replication of Wetland Downpour with partially-decimated terrain, exclusive to SotV's Simulacrum gamemode.
Other Features
- Gameplay changes (compared to Wetland Aspect):
- Updated enemy spawn pools (Added Alloy Vultures and Grovetenders. Added Larvae and Solus Amalgamator after looping. Removed Beetles and Beetle Queen)
- Updated interactable pools (Drone scrappers can appear. Drone combiners can appear after looping)
- Added ~6 new random variations
- Removed the random variations where a stone gate rises up to block a shortcut into a corner
- Replaced/re-arranged all pillars, logs and other clutter throughout the map
- Added a third body of water
- The map is very slightly smaller overall
- Visual changes (compared to Wetland Aspect):
- There are now several distinct areas scattered throughout the map: an abandoned survivor camp, a flooded altar, dormant Lynx Totems, etc.
- Terrain textures are more saturated and the map is generally much more lush, with new mangrove trees, grass patches, and underwater foliage
- The giant shallow "lake" is now deep enough to completely submerge all non-modded survivors
- Water is clearer to make chests and other interactables more visible. Underwater post processing is a bit more noticeable
- Ground terrain now has more height variation, mostly to make transitions between dry ground and water look more natural
- The map is foggier and darker
- Config options:
- Wetland Downpour: Enabled, Loop Variant, Replace Wetland Aspect (true/false)
- Simulacrum Variant: Enabled, Enabled on Stage 1 (true/false)
- Underwater music muffling (true/false)
- Modded enemy toggles
- Mod compatibility:
- Starstorm 2: Followers, Wayfarers, and Archer Bugs can appear
- EnemiesReturns: Lynx Totems, Lynx Scouts, and Spitters can appear
- SwampMiniboss: Also works on Wetland Downpour and its Simulacrum variant
Bugs / Issues
This is my first mod I've released for Risk of Rain 2 (and just generally the first mod I've ever completed and released for anything), so it's kind of a miracle that this works at all. I haven't tested it much outside of repeatedly playing it in singleplayer and multiplayer runs with/without ~100 other mods installed.
If you encounter any issue with the map, please let me know on GitHub or on Discord (@worms / @ry6240) and I'll try to fix it if I'm able to. Also feel free to message me if you have any feedback or suggestions.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: