WellRoundedBalance
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
About this mod Author’s original text
Introducing Well-Rounded Balance (WRB)
Are you tired of repetitive runs or RoR2's unbalanced gameplay? WRB is a mod that rebalances almost the entire game, in a similar fashion to CU0-CU4, but with vast improvements. For a full list of changes, check out the WRB Google Doc.
Mod Compatibility
Please note that the following types of mods have to be tweaked to work best with WRB:
- Rebalance Mods (e.g. RiskyMod, VanillaRebalance, ZetsItemTweaks)
- Item Mods (e.g. AoE stacking and damage, Proc coefficients)
List of Changes
Scaling Reworks
Scaling is now linear but more aggressive, meaning it will be faster in the early game and cool off slightly during loops. This is intended to encourage players to play efficiently and make the game more engaging. The difficulty now actually scales with time, and the director spawns more enemies at a much faster pace. Gold scaling has also been heavily reworked, so you can't just kill a few enemies and buy out the whole stage. Pre-spawned enemies now give gold as well.
Major Item Reworks
There are too many to list here, so please check the Google Doc for more information. Here are some examples:
| Icon | Name | Description |
|---|---|---|
| | Hunter's Harpoon | Killing an enemy increases movement speed by 15%, up to 3 (+3 per stack) times for 5 seconds. |
| | Ignition Tank | Gain a 15% chance to ignite enemies on hit. Ignite effects deal +150% (+150% per stack) more damage over time. |
| | Pocket I.C.B.M. | All missile items and equipment fire an additional missile. Gain a 10% (+10% per stack) chance to fire a missile that deals 150% TOTAL damage. |
| | Symbiotic Scorpion | Inflict venom on hit, dealing 750% (+200% per stack) base damage over 5s and stealing 20 (+10 per stack) armor for 5s. |
| | Defense Nucleus | Gain 15 armor. Upon using your equipment, unleash a devastating laser for 70% (+70% per stack) damage per second for every second of your equipment's base cooldown. |
| | Planula | After standing still for 0.5 seconds, summon the unmatched power of the sun that ignites enemies every 0.35s for 5s (+5s per stack). |
| | Focused Convergence | Increase teleporter event rewards by 200% (+200% per stack). Teleporter events are 200% (+200% per stack) harder. |
Elite Reworks
Elites now only have increased health (4x for T1 and 6x for T2) and much more pronounced, unique, and interesting effects. They no longer have increased damage. Here are some examples:
| Icon | Name | Description |
|---|---|---|
| | Blazing | Passively has -25% damage. Burns on hit for 50% TOTAL Damage. 4 seconds after spawning, spews two large pools of fire that deal 150% base damage per second and after that does the same every 11 seconds. Upon death, spews 4 small pools of fire for 150% base damage per second. |
| | Overloading | Passively has +50% increased movement speed. Passively teleports every 6s for 10-30m of distance. Upon teleporting, creates a sphere that grants all allies +50% movement speed for 6s with a radius of 20-45m depending on base maximum health. |
Interactable Reworks
Interactables as a whole have been made a bit more interesting and have much less RNG impact on your item count by reducing/removing their director credit costs and limiting their count.
Here are some examples:
| Description |
|---|
| Lunar pods now drop a lunar potential with a choice between 2 non-Heresy items when opened. |
| Void cradles no longer deal 50% of your max health in damage, but instead give you a choice between 3 void items if you have a corruptible item, and give curse worth 10% of your maximum health for the rest of the stage. They also explode after activating the teleporter. |
| Scrappers have been made rarer and much more limited, but printers are now more common and consistent. |
| Scavenger bags now drop fewer items, but are unlimited per stage. |
Mechanic Reworks
Here are some examples:
| Name | Description |
|---|---|
| Boss Enrage
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: