VoidtouchedRework
Voidtouched enemies nullify instead of collapse on hit. Standalone version of feature from EliteReworks by Moffein
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Description
Voidtouched enemies apply 1 stack of nullify instead of collapse on hit. Vanilla voidtouched damage nerf removed.
Standalone version of feature from Moffein's EliteReworks:
Only host needs mod.
Features
- 100% (multiplied by proc coef.) chance to collapse on hit -> 100% (multiplied by proc coef.) chance to apply a stack of nullify on hit
- Voidtouched elite damage multiplier: 0.7 -> 1.0
- Stacks of nullify required to root: 3 -> 2
Future Plans
- Further increase multipliers to match other elites if they feel too easy
Changelog
Patch 1.0.3
- Fixed issue where damage that did not have an attacker (lightning or pots) would infinitely hit you
Patch 1.0.2
- Fixed to work with Seekers of the Storm phase 3
- Solved some potential mod compatibility issues
Patch 1.0.1
- Fixed to work with Seekers of the Storm update
Patch 1.0.0 (Initial release)
- 100% (multiplied by proc coef.) chance to collapse on hit -> 100% (multiplied by proc coef.) chance to apply a stack of nullify on hit
- Voidtouched elite damage multiplier: 0.7 -> 1.0
- Stacks of nullify required to root: 3 -> 2
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatcher