VoidDamageConfig

v1.0.2·Updated 2025-06-03

Configure how punishing Void Damage is for the Player team or just their minions.

About this mod Author’s original text

Overview

DISCLAIMER: All changes are disabled by default, you need to enable them in the config files which generate the first time you run the mod.

Allows configuration of Void Damage (like Void Reaver Implosions) and to a lesser extent Void Fog damage.

Includes Whitelists and Blacklists for Minions.

Void Damage

Can make Void Damage deal a percent of the victim's current and/or max health, and if the damage is Nonlethal or not.

If you feel plain damage isn't punishing enough you can also make it Nullify the victim for a set duration, making them unable to move.

Note to Glass users, if the damage is less than what the Void Damage originally was it will use the old amount. (For reference most Void attacks deal 100% damage.)

Also includes an experimental feature to make Voidling's Vacuum Attack abide by the rules instead of outright killing everything.

Void Fog

Can make Void Fog nonlethal or simply not deal damage at all.

Toggle if minions are allowed to enter Void Fields and Void Locus.

Option to nerf Void Locus fog damage to the same as Void Fields.

TODO

  • Seperate configurations for Simulacrum fog damage? (Though people should use a seperate mod pack for it.)
  • Configurations for Void Field's and Void Locus' fog damage and ramp up?

Known Issues

  • No multiplayer testing.
  • Low but never zero.

Credits

  • Risky_Lives - The very concept of this mod and code for many of the smaller (but important) tweaks this mod makes.
  • Incinerator Drone - Bullying Mitchell when he stole my items.
  • Healing Drone - Being there on Stage 1 Monsoon.

Contact

You can find me as kking117#0370 on Discord, though I'd prefer if you contact me through my GitHub.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
VoidDamageConfig-1.0.2.zip
File size
104.4 KiB