vinestweaks
Adds Risk of Rain 2 artifacts and some other challenging tweaks. Highly configurable.
About this mod Author’s original text
VinesTweaks
Adds configurable artifacts and gameplay tweaks for Risk of Rain 2.
Version 0.5.0 has been human playtested and includes the current item, artifact, and challenging-tweak balance pass.
G-Chicken Booster
This is a white-tier damage item.
- Gain 8% critical strike chance by default, plus 5% per additional stack.
- Critical strikes deal 6% more damage by default, plus 5% per additional stack.
- Crit damage is added to the crit multiplier, so one stack makes normal 200% crits deal 206% damage.
- Flavor text: "Clinically untested. Emotionally convincing."
- VinesTweaks items can be enabled or disabled through Risk of Options.
- All G-Chicken Booster values are configurable through Risk of Options.
Note: changing the global item toggle during a run disables item effects immediately, but fully adding or removing VinesTweaks items from item drop pools requires a game restart.
Deflective Yolk
This is a green-tier utility item.
- Gain 14% critical strike chance by default, plus 5% per additional stack.
- Critical hits grant temporary barrier equal to 3% of maximum health by default, plus 3% per additional stack.
- Barrier grants have a 0.25 second per-player cooldown by default to prevent rapid multi-hit crits from creating excessive barrier.
- All Deflective Yolk values are configurable through Risk of Options.
Reach Wax
This is a white-tier utility item.
- Primary attacks reach 30% farther by default, plus 20% per additional stack.
- Melee primary hitboxes gain twice the range bonus by default.
- Projectile and bullet primaries get longer reach where the underlying attack exposes a range or lifetime value.
- All Reach Wax values are configurable through Risk of Options.
Broadleaf Grip
This is a green-tier utility item.
- Primary attacks gain 25% range by default.
- Primary attacks gain 10 degrees of coverage by default, plus 5 degrees per additional stack.
- Melee primary hitboxes gain twice the coverage bonus by default.
- Bullet and projectile primaries gain conservative coverage support where the underlying attack exposes radius, collision, scale, or blast-radius behavior.
- All Broadleaf Grip values are configurable through Risk of Options.
Sanguine Bargains
This is a direct Blood Shrine tweak, not an artifact. It can be enabled or disabled through Risk of Options.
When this tweak is enabled:
- Blood Shrines track the actual health sacrificed by each player.
- Every 50% cumulative max health sacrificed earns a Blood Tithe reward roll by default.
- Blood Tithe rewards drop a white item by default, with configurable green and red upgrade chances.
- If a Blood Shrine leaves the player at or below 55% combined health, Blood Insurance grants a temporary barrier by default.
- Reward chance, threshold, green/red chances, barrier threshold, barrier amount, and visual feedback are configurable.
- A per-use reward cap prevents extreme config values from creating item bursts.
Artifact of Rewarding Vines
When this artifact is enabled:
- Normal monsters drop a weighted random item at 0.3% by default.
- Elite monsters drop a weighted random item at 1% by default.
- Boss/champion monsters drop an extra weighted random item at 10% by default.
- The first 5 player team level-ups grant white-tier item reward rolls at 100% by default.
- Each time the player team reaches a new 25-level milestone above 0, it rolls a red-tier item at 100% by default.
Artifact of Recalibration
When this artifact is enabled:
- Direct player hits cannot remove more than a configurable fraction of a monster's max combined health.
- Common monsters default to 50% max health per direct hit.
- Elite monsters default to 15% max health per direct hit.
- Boss/champion monsters default to 3% max health per direct hit.
- Passive proc-chain damage is dampened by default to 15% of its original damage and capped at 2% of the monster's max combined health.
- Rapid direct hits on the same target share a short 0.10 second damage budget window by default.
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: