VanillaVoid
Adds more void variants for vanilla items, and tweaks and expands upon some void content.
About this mod Author’s original text
Vanilla Void
Have you ever died with Pluripotent Larva and thought, "wow, that didn't corrupt literally all of my items. this game sucks!" I uh, me neither, but..anyway...
This mod adds 12 void items: 5 commons, 6 uncommons, and 1 legendary.
Additionally, the mod offers some tweaks to Void Locus, those being an exit portal and the option to give the stage director more credits, a new interactable, allowing you to revisit the void fields at the cost of a void item, and an improved ping for the remaining void enemies from a void seed. All of these can be disabled individually, if desired.
This mod (clearly) requires Survivors of the Void.
New Void Items
Both the base and stacking effects of these items are customizable. You can also turn any or all of the items off, if you're in to that sort of thing.
Icon
Name/Effect
Non-Void Pair
Common / Tier 1 Items
Abyss-Touched Adze
Deal more damage to enemies with lower health. Scales linearly the less health a given enemy has.
Corrupts all Crowbars.
Clockwork Mechanism
Gain items at the start of the next stage. Breaks a random item at low health.--- This item has multiple variants, with a lot of customization. You can select which you'd prefer to use in the config.
Corrupts all Delicate Watches.
Enhancement Vials
Corrupt an item at low health. Consumed on use.--- This item has another variant. You can select which you'd prefer to use in the config.
Corrupts all Power Elixirs.
Extraterrestrial Exhaust
Upon activating a skill, fire a number of rockets depending on the skill's cooldown.
Corrupts all Bundles of Fireworks.
Supercritical Coolant
Killing an enemy slows and eventually freezes other nearby enemies.
Corrupts all Gasolines.
Uncommon / Tier 2 Items
Ceaseless Cornucopia
Recieve a special, dangerous delivery with powerful rewards.
Corrupts all Shipping Request Forms.
Corrosive Core
Slowed enemies take damage over time.
Corrupts all Ignition Tanks.
Crystalline Lotus
Periodically release a slowing pulse during the Teleporter event and 'Holdout Zones' such as the Void Fields.--- This item has another variant. You can select which you'd prefer to use in the config.
Corrupts all Lepton Daisies.
Executioner's Burden
Your 'On-Kill' effects occur an additional time upon killing an elite. Additionally causes a damaging AOE upon elite kill.
Corrupts all Old Guillotines.
Quasitemporal Quill
Gain an airdash.
Corrupts all Hopoo Feathers.
Warden's Clutch
Jump off of enemies to damage and launch them. (Also requires DLC2!)
Corrupts all Breaching Fins.
Legendary / Tier 3 Items
Lens-Maker's Orrery
Non-critical hits grant a stacking damage bonus that is lost upon critting.--- This item has another variant. You can select which you'd prefer to use in the config.
Corrupts all Laser Scopes.
Special Thanks
- Thank you to...
- KomradeSpectre, for the item boilerplate and tutorial
- RumblingJOSEPH, both for VoidAPI but also for helping me figure everything out time and time again
- Corn-Lord for the concept, name, and general lore, and Voidsenight for the design inspiration of Lens-Maker's Orrery, from their RoR2 Ideas document, found here:
- Domi for Core's model and animation, UnknownGlaze for its Drown debuff icon and T_Dimensional for its logbook entry
- Slipskip, for the effect and visual inspiration for Quill
- Caliph Index, for Shattered Monolith's effect
- Heyimnoop and Groove_Salad for help with item icons
- Conq, for the idea for a variant of Clockwork and PIEisFANTASTIC and thejanjan for one of the Orrery variants
- Harb, RandomlyAwesome and iDeathHD for helping with me with regular and IL hooks
- iDeathHD and Bubbet for helping with properly setting up and spawning prefab
- TheTimesweeper, for writing Nemforcer's SquashedComponent, which Clutch's squash is heavily based off of
- SomeoneElse for help with
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: