VanillaItemTweaks
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
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Description
Rebalances items so bad items feel at least impactful and item scaling is intuitive.
Features
Common Items:
Bustling Fungus Buff
- Activation time: 1 second -> 0.75 seconds
Mocha Rework
- Gives 7% (+7% per stack) skill cooldown rate
Sticky Bomb Buff
- Procs on hitting enemy -> procs on hitting anything
Warbanner Buff
- Also activates when Mithrix,False Son, or Solus Wing fight starts
Uncommon Items:
Box of Dynamite
- Explosion does 240% (+84% per stack) -> 240% (+240% per stack)
Lepton Daisy Rework
- Lepton Daisy now heals for 30% (+30% per stack) max HP every 30 seconds during teleporters and Mithrix,False Son, or Solus Wing fights
- Cleanses debuffs and nearby projectiles on each pulse
Lepton Daisy Buff
- Pulses 2 times per stack, plus once at holdout start
- Heal: 50% per pulse -> 35% per pulse
- Cleanses debuffs and nearby projectiles on each pulse
Regenerating Scrap Buff
- Can be scrapped and will come back next stage
Hunter's Harpoon Rework
- Upon casting secondary skill, gain 75% move speed fading over 2 (+2 per stack) seconds
Hunter's Harpoon Buff
- Fading move speed: 125% -> 100%
- Duration: 1 (+0.5 per stack) -> 2 (+2 per stack) seconds
Red Whip Buff
- Move speed: 30% -> 40%
Old Guillotine Buff
- Execute threshold: 11% (+11% hyperbolically per stack) -> 20% (+20% hyperbolically per stack). Equivalent to 25% damage increase vs elites
Leeching Seed Buff
- Also heals 0.2 per instance of damage regardless of proc coefficient
Death Mark Rework
- Apply Death Mark for 4 (+4 per stack) seconds after an enemy has been slowed for 4 seconds. Stunning, freezing, or shocking applies it instantly.
- Stun grenade now plays its visual effect on bosses so you can see when it applies Death Mark. They still can't be stunned.
- Damage increase: 50% -> 25%
Death Mark Buff
- Debuffs required: 4 -> 3
- Damage increase: 50% -> 35%
Squid Polyp Buff
- Applies beetlejuice on every hit
Void Items:
Polylute Nerf
- Hits: 3 (+3 per stack) -> 2 (+2 per stack)
Boss Items:
Titanic Knurl Buff
- Also gives 10 (+10 per stack) armor
Legendary Items:
Happiest Mask Rework
- Guaranteed to get a ghost ally on kill with 750% damage for 30 seconds if you don't have one
Laser Scope Buff
- Also gives 15% crit on first stack
Lunar Items:
Gesture of the Drowned Nerf
- CDR: 50% (+15% per stack) -> 50% (+50% per stack)
- Equipment has a 10% to misfire (each stack beyond the first gives a reroll to fail like Purity's effect)
Transcendence Nerf
- Shield boost: 50% (+50% per stack)
- Shield regeneration time: +75% (+75% per stack)
Future Plans
- Resonance Disc rework
- Ignition tank change
Patch Notes
Patch 1.2.1
- Corrected Titanic Knurl description to show 40hp instead of 10hp
- Removed log spam
Patch 1.2.0
- Added Bustling Fungus buff: Activation time: 1 second -> 0.75 seconds
- Added Hunters Harpoon Rework: Upon casting secondary skill, gain 75% move speed fading over 2 (+2 per stack) seconds
- Added Lepton Daisy Rework: Lepton Daisy now heals for 30% (+30% per stack) max HP every 30 seconds during teleporters and Mithrix,False Son, or Solus Wing fights
- Warbanner now also activates on False Son and Solus Wing
Patch 1.1.0
- Added Box of Dynamite Buff: Now stacks at 240% per stack
Patch 1.0.0
- Added config options for item values
- Squid Polyp Buff damage type can now be beetlejuice, tar, or weaken set in configs
- Fixed Gesture giving the vanilla lower cooldown value after the first stack
- Fall damage is now only based on shields if you have Transcendence
- Sticky bomb now works correctly with Deus Ex Machina
Patch 0.5.2
- Fixed incompatibility with Bubbets Items
Patch 0.5.1
- Updated for Alloyed Collective
Patch 0.5.0
- Sticky bomb procs on hitting enemy -> procs on hitting anything
Patch 0.4.1
- Fixed Death Mark Buff and Death Mark Rework damage coefficients being instead applied to Railgunner's special weakpoint damage
Patch 0.4.0
- Added Death Mark Rework: Apply Death Mark for 4 (+4 per stack) second
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: