VanillaArtifactsPlus
Updates most vanilla Artifacts to expand them. Elite Worms with Honor, Enigma Fragments like in RoR1, Larger Soul Wisps
Screenshots 3 screenshots
About this mod Author’s original text
This mod is Vanilla Compatible by default.\
All changes except Devotion Inventory are Server-Sided.
The mod will only include Enigma & Soul changes, if the modpack contains other Content mods or if it's enabled in the settings.\
As these changes can only be used with players who also have the mod.
This way, people can still use this mod as a vanilla compatible Server-Side Devotion / Dissonance / Vengence bug fix and tweaks mod.
Settings can be changed ingame via RiskOfOptions.
Artifact changes
Artifact of Command
Elite aspects now give a choice of all Elite Aspects.
Artifact of Devotion
Meal items can now be given to Eggs.
Void items can now be given to Eggs.
Config to also allow Lunar.
Unblacklisted Breaching Fin & Luminious Shot & made them function on Lemurians.
Blacklisted some items that you may expect to work but don't. (Elusive Antler)
Lemurians Teleport more often to get stuck less.
Lemurians are now immune to fall, lava & void fog, void implosions damage.
Artifact of Dissonance
Adds Hermit Crabs to the spawn pool.
On Commencement, monsters can spawn as Perfected instead of regular elites.
Halcyon Shrines will spawn a random monster instead of Golems.
Monsters with skins will have a random skin per stage. (Titan, Golem, etc.)
Evens out the enemy categories for better balance.
Artifact of Evolution
Will grant a 3 stack of White or 2 stack of Green after looping.
Void monsters will now also get items.
Void monsters will get the void version if one exists.
Better blacklist for useless and overpowered items. (Ghors Tome, Nkuhanas Opinion)
Artifact of Honor
Special bosses can spawn as Gilded, and Tier 2 during loops.
Mithrix & Voidling can spawn as their respective factions elite type.
Mithrix & False Son no longer regenerate shield when in hiding, to avoid Overloading & Perfected from taking forever.
Tier 2 and Perfected elites are also weaker but spawn frequently when available, like Tier 1.
Worm Bosses now spawn as Elite instead of not at all.
Config to also allow Elite Worms in regular gameplay
Artifact of Kin
Hordes of Many can drop an appropriate Boss item.
Tries to pick slightly harder monsters.
Tries to not pick repeating monsters.
Artifact of Rebirth
Can now be given Lunar, Void & Meal items.
Artifact of Sacrifice
Normal Monsters drop slightly worse items. (80w/24g/1r instead of 70w/30g/1r)
Elite Miniboss & Boss Monsters drop large chest items. (80g/20r/5y)
Void monsters will drop Void items. (70vw/30vg/5vr)
Stages spawn with more monsters on them.
Artifact of Spite
Spite bomb damage is consistent across monsters.
Spite bombs spawn in a bigger radius.
Smaller monsters spawn more bombs.
Spite bombs now hurt monsters.
Void Team monsters also spawn bombs.
Artifact of Vengence
Umbras can now use equipment.
Umbras stack most items slower.
Umbras no longer get AI and Mithrix blacklisted items.
Umbras no longer get revive items.
Umbras scale with Player Level instead of Monster level.
Umbras recieve less healing.
Umbras likelier to drop Uncommon item.
Umbra + Metamorphosis will result in a random Umbra.
Config for this to always happen
\*The following changes additions cannot be used with people who do not have the mod, as they're new items/monsters.\
\*These additions are only added if the mod is used in a modpack with other content mods, or enabled in the settings,
Artifact Changes | If content enabled
Artifact of Enigma
Dropped Equipments will be replaced by a Enigma Fragment, like in RoR1.
Each fragment reduces Equipment Cooldown by 12%.
Elite Aspects result in a Elite Fragment.
If you do not have an Equipment, the fragment gets turned back into an equipment.
Enigma no longer rolls into Tricorn, Recycler, Spinel Tonic, Glowing Meteor.
Artifact of Soul
Miniboss monsters spawn Greater Soul Wisps.
Strong Miniboss & Champion monsters spawn Lunar Soul Wisps. (That only use the homing bomb)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: