USS Squad
Adds skins for the Hunk survivor based on other U.S.S agents from the Resident Evil franchise! Fixed for the rerelaunch!
Screenshots 8 screenshots
About this mod Author’s original text
U.S.S Squad
Adds skins for the Hunk survivor based on other U.S.S agents from the Resident Evil franchise!
- Adds Lady Hunk (RE Revelations 1/2)
- Adds J. Martinez (Forgotten Soldier, Re2 Remake Ghost Survivors)
For now no shaded texture for him, the thought of reformatting his uvs again and retexturing gives me a headache
- Adds Vector (RE: Operation Racoon City)
- Adds Grim Reaper (RE: The Mercenaries 3D)
All skins added are intended to follow RoR2's existing art-style and will not be a 1-1 translation of their official models from the games
Credits
Big thanks to the team behind the Hunk mod, especially rob for being genuinely amazing to work with. Hope everything's going alright
Thanks to Audrey from Earth for the comprehensive guide to skin modding
Huuuuge thanks to the modding discord for help early on
And final thanks to Capcom for creating such an amazing series!
Future Plans
- Revisit Textures
Known issues
- Skin Selection Border does not highlight correct skin if the Early Supporter Skin isn't unlocked.
- Lady Hunk skin had clipping issues with pistol animations (Sprinting mostly)
Due to other projects and lack of drive these updates may come slowly.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: