TwelveShooter
Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit
About this mod Author’s original text
Twelve Shooter
Commando finally took notes from Bandit and picked up his two six shooters that shoot slower but are able to load a much larger caliber bullet. Unfortunately, he wasn't able to use his bottomless mags like he does with his SMGs, so he has to manually reload the revolvers.
Stats
- Fires at 4 shots per second, as opposed to 6
- Does 200% damage per shot
- More recoil and bloom per shot
- No damage fall off, but lower maximum range (150, down from 200)
- Has a 1.1 proc coefficient
- Has a reload system similar to bandit, maximum 12 bullets
- Changes Commando's SMG model into a revolver model when using the Twelve Shooter skill
Credits
- YukiNeedsSleep - Skill programming
- Muddii - Modelling and programming for revolvers, did a lot for balance
- Nuxlar - Helped a ton with programming and a lot of code was based off his mods (Parry and Mandr)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_Prefab