TooManyItems
A vanilla-adjacent mod that adds 38 new items! LookingGlass recommended.
Screenshots 1 screenshots
About this mod Author’s original text
TooManyItems
Adds 38 new items to Risk of Rain 2!
Issue Reports
Please report any issues you find (bug, typo, mistranslation, incompatibility with another mod, etc.) on the github issues tracker. That is where I check most often. If possible, provide the output log and/or modlist used as it helps me debug faster.
Customization
Config File ⇒ [Modded Profile]\\BepInEx\\config\\TooManyItems.cfg
The items in this mod are configurable. To edit, run the game once with the mod installed, then navigate to the TooManyItems.cfg file, edit the values and relaunch the game. If configuration issues persist, don't hesitate to delete the config file and let the mod regenerate it for you.
Make sure to enable "Use Custom Values" in the! Important! section so the mod respects your changes.
Mods & DLC Compatibility
Generally compatible with most mods.
Supports integration with LookingGlass (v1.5.1+) and ProperSave (v3.0.1+).
Survivors of the Void DLC is supported on all versions. Seekers of the Storm DLC is supported for v0.5.0+. Alloyed Collective DLC is supported for v0.6.1+.
All that being said, I would generally recommend using the most recent version of your mods. This information is mainly here for anyone with compatibility issues.
Items & Equipment
Amnesia
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. On revive, randomize your items. Randomized items have a 20% chance to be forgotten.
Ancient Coin
Gain 100% (+100% per stack) more gold. Take 25% (+25% per stack) more damage.
Carving Blade
Deal 2% of enemy current health as bonus on-hit damage. Per-hit damage is capped at 2000% (+1000% per stack) of your BASE damage. You cannot critically strike.
Crucifix
Reduce damage taken by 100%. Taking damage sets you on fire for 30% (-8% per stack) of your max health. This fire cannot stack.
Double Down
Gain immunity to DoT effects. Instead, take 200% (-12% per stack) of the total damage up front.
Spirit Stone
On-kill, harvest a spirit capsule that permanently increases your shields by 1 (+1 per stack). Lose 20% (+10% per stack) max HP.
Shadow Crest
Regenerate 1% (+1% per stack) of your missing health every second.
Defiled Heart
Gain 200 max health. Also, gain 1.5% (+1.5% per stack) of your max health as bonus BASE damage.
Abacus
Killing an enemy grants 1% (+1% per stack) crit chance until the next stage. Every 1% crit chance above 100% grants 1% crit damage.
Blood Dice
On-kill, gain 2 to 12 permanent HP, up to a max of 550 (+550 per stack) HP.
Glass Marbles
Gain 2 (+2 per stack) BASE damage per level.
Golden Horseshoe
Gain a random assortment of stat bonuses that are rerolled upon entering a new stage. These bonuses scale with level, and each additional stack increases all bonuses by 30%.
Iron Heart
Gain 200 HP. Deal 1.5% (+1.5% per stack) of your max health as bonus on-hit damage.
Permafrost
Dealing skill damage has a 5% chance to freeze enemies. You deal 50% (+100% per stack) bonus damage to frozen enemies.
Rusty Trowel
On-hit, gain 1 (+1 per stack) Mulch. Every 8 (-20% per stack) seconds, consume all stacks and heal for 3 HP per stack.
Brass Knuckles
Hits that deal at least 400% BASE damage are 25% (+25% per stack) stronger and stun enemies.
Broken Mask
Dealing damage burns enemies for 1.5% (+1.5% per stack) max health over 5 seconds. Does not apply itself.
Fleece Hoodie
The next timed buff received has its duration increased by 40% (+40% per stack). Recharges every 10 (-15% per stack) seconds.
Epinephrine
After taking damage, gain 75% attack speed for 1 (+1 per stack) seconds.
Holy Water
Killing an elite enemy grants all allies 1% to 100% (+50% per stack) of its max health as bonus experience, scaling with difficulty.
Magnifying Glass
Gain 5% crit chance. Critical strikes have a 6% chance to Analyze the enemy, increasing their damage taken by 18% (+18% per stack) from all sources.
Seal of the Heretic
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: