Timesweepers Grubby Hands
I've worked on some mods.
Screenshots 8 screenshots
About this mod Author’s original text
Really liked to stick my grubby hands in a lot of places
Basically a portfolio of stuff I worked on.
Download this modpack to grab the mods I've had a major hand in!
My Work
The important stuff. See my page for all my other mods.
Includes the ones I have personally made, and the ones for which I am most responsible how they currently feel to play.
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| SillyItems | Red Alert | Alien Hominid | Faceless Joe |
| My first mod and clearly my magnum opus. | As you'll see below I had a hand in a ton of other character mods before, but Tesla Trooper was the first character I developed personally. Now includes Desolator, and Chrono Legionnaire, with more coming on the way because I can't help myself. | Initially made mostly for fun and for the halloween jam, Alien Hominid has since become officially part of the boys. polished, fleshed out, multiple weapons, have fun. | A complete personal indulgence. Would love to spruce up his visuals and gameplay sometime in the future, but gameplay-wise I think he's fun to play |
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| MatchMaker | Cloudburst, by Enigma and the Cloud Burst Team | Bastian, by Dragonyck and Me |
| A very silly idea that got blown up completely out of proportion like I've never seen. Implementing a full match-3 grid and integrating it into his gameplay was very fun | More about Cloudburst below, Custodian was a survivor concept developed by the team, but was never deemed complete. In his latest iteration, I am responsible for how he currently feels to play. | Base kit was done by Dragonyck, broken and unpolished. I stepped in and fixed the issues, improved kit design, and fine-tuned values so they felt good to play. |
Main Contributions
In order of when I first contributed to them, and using original icons I remember for old times sake.
Credit to main/original developer(s). See the mod pages for full credits.
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| Enforcer, by Enforcergang | Miner, by Gnome and rob | Cloudburst, by Enigma and the Cloud Burst Team | Sniper, by Moffein |
| Maintainer: Me, sometimes Moffein | Maintainer: Moffein, sometimes me | Maintainer: Me | Maintainer: Moffein |
| The first of the boys, and my first experience modding with people. he's rad check it out. Course there's more I wanna do hopefully eventually. | Originally just pitched in with some hitbox tweaks and special effects. Eventually took over and maintained, but Moffein handles him and the other Enforcergang folks more nowadays. | Still in 2021, I helped get Wyatt in the game with animations and such. Years later I ended up finishing and polishing Wyatt myself, so he is now one of the boys. | Third of the men. rob and I did the work unity-side to get him into the game, later I did a bunch again to help Moffein get him up to 1.0. |
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| CHEF, by Gnome and Moffein | Paladin, by rob | Henry, by rob | HAN-D, by Moffein |
| Maintainer: Moffein | Maintainer: Me | Maintainer: Me | Maintainer: Moffein |
| I did a big sprucing up and polish on his gameplay ages ago, but Moffein really carried it to the finish line and beyond. | After rob left (the first time), I took up the task of fixing him, implementing all the new skins and maintaining. Animation rework has been fun. | For the mod itself, just fixes and maintaining. On the tutorial, I have worked heavily, and continue to maintain and improve. | Back in 2021, I did a baby tweak fix to drones floating. On the latest iteration, I handled all the models/skins/animations, Unity side. |
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| Rocket, by Moffein | Pilot, by Moffein | Bastian, by Dragonyck and Me | |
| Maintainer: Moffein | Maintainer: Moffein | Maintainer: Me | |
| Implemented model and animations. | Implemented model and animations. | A terribly botched commission by Dragonyck. I came in and fixed all the issues and spruced up the gameplay to what it is now. | |
Smaller contributions/misc
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| R2API, by various | Starstorm 2, by
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: