Thunderstorm
Modpack with vanilla feel, and loads of new content/fixes. Focus on multiplayer performance, compatibility and stability.
About this mod Author’s original text
Thunderstorm
Modpacks like these are only possible thanks to modders. Please consider donating to them if you can.
⚠️
This modpack comes pre-installed with: remember to disable it if you have less then 6-8gb of RAM.
Feel free to report any issues or mod incompats to me on the ror2 mod discord (username: Buns) or via Github. For issues with individual mods, use the #tech-support channel on the discord.
Thunderstorm pre-configures a lot of the mods for you. Aiming to give you a cohesive curated experience instead of just throwing all mods into a blender.
Changelog
- 1.7.0: Added Regigigas, Nemesis Rising Tides, More Mountains, HAN-D skins, Builder, Space Ganon, ShowDeathCause, playable Void Reaver & Jailer, removed Kermit, Virga, and HolyDLL (for now), configured More Shrines, Powerfully Slow Moon, Tinkers Satchel, and Regi (to use lore friendly version)
- 1.6.0: Added Artifact of Few (my mod heyooo), removed EarlySpawnBooster (NRE spawn), and removed a few of the mods from 1.5.0 update to diagnose a bug where players randomly die when playing (so removed fancy hitmarkers, drone repair kit, and crystal burden)
- 1.5.0: Added Rising Tides, FancyHitmarkers, Plague Doctor Bandit, Drone Repair Kit, Crystal Burden, and Variant Packs. Removed More Accurate Enemies (felt like the game was hard enough on Inferno+ runs), Boss Kill Timer, Railgunner Retool (bugged), AcridHitboxBuff (whoops duplicate since RiskyMod does this). Configs tweaked for FallDamageChanges, RiskyMod, ExtraChallengeSrhines, and EliteReworks
- 1.4.2: Manifest typos
- 1.4.1: Made some config changes to BiggerBazaar (reduce amount of chests from 6 -> 2), RiskyMod (disabled some of the Bandit and Captain changes), and Chaotic Skills (disabled Crash Remote Captain skill)
- 1.4.0: Removed Augmented Void Reaver (now deprecated), removed Artifact of Family (perf issues), disabled some skills from Chaotic Skills (goodbye SFG, BFT, and Tank), and added Artifact of the King Reborn (thanks James for the suggestion!)
- 1.3.0: Removed UmbralMithrix (for now) due to some bugs, added Hex3, and swaped player respawn with Teammate Revival (bugs with drop in multiplayer for the former)
- 1.2.0: Redesigned the modpack to work around RiskyMod, since the modpack already had a lot of Moffein's tweaks. This resulted in a huge reduction in the modpack size! Woo!
- 1.1.0: Mod additions/removals
- 1.0.0: Inital release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: