The Hubert Mod
Changes new enemy names to more fitting ones.
About this mod Author’s original text
What even is this?
-I just felt like some of the new enemy names didn't fit too well so I changed them
What exactly does it do?
-Changes several of the new void enemy names to be more fitting. (ex. Void Devastator to Eugene)
Changelog
- 1.0.0
- Mod Released
- 1.0.1
- Tweaked description
- Should work properly with mod managers now
- 1.0.3
- Content tweaks
- 1.1.0
- Added Bartholomew
- Tulsa, Oklahoma
- Ronald
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
tristanmcpherson-R2APIbbepis-BepInExPack