The Hubert Mod

v1.1.0·Updated 2022-03-24

Changes new enemy names to more fitting ones.

About this mod Author’s original text

What even is this?

-I just felt like some of the new enemy names didn't fit too well so I changed them

What exactly does it do?

-Changes several of the new void enemy names to be more fitting. (ex. Void Devastator to Eugene)

Changelog

  • 1.0.0
  • Mod Released
  • 1.0.1
  • Tweaked description
  • Should work properly with mod managers now
  • 1.0.3
  • Content tweaks
  • 1.1.0
  • Added Bartholomew
  • Tulsa, Oklahoma
  • Ronald

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

tristanmcpherson-R2APIbbepis-BepInExPack

File & checksum

Filename
The_Hubert_Mod-1.1.0.zip
File size
163.3 KiB