TeleporterBeamQoL

v1.0.1·Updated 2026-05-20

Configurable RGB/static color controls and static-on-completion behavior for ParticleSystem's TeleporterBeam.

About this mod Author’s original text

Teleporter Beam QoL

An add-on plugin for ParticleSystem's TeleporterBeam. This plugin leaves the original mod DLL untouched and adds configurable color behavior on top of it.

Features

  • RGB rainbow cycle for the teleporter beam.
  • Optional rainbow only after teleporter activation.
  • Optional slowdown as teleporter charge approaches full.
  • Smoothed RGB speed changes so Focused Convergence does not make the color cycle lurch.
  • Static color picker plus exact hex override.
  • Brightness multiplier to avoid overexposed white-looking beams.
  • Static On Completion toggle to switch the beam back to the static color when charging completes.

Requirements

  • ParticleSystem-TeleporterBeam
  • HookGenPatcher
  • Risk of Options

Config

Settings appear under Teleporter Beam QoL in Risk of Options and in com.cryptidlabs.teleporterbeamqol.cfg.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRune580-Risk_Of_Optionspublic_ParticleSystem-TeleporterBeam

File & checksum

Filename
TeleporterBeamQoL-1.0.1.zip
File size
104.8 KiB