TeleporterBeamQoL
Configurable RGB/static color controls and static-on-completion behavior for ParticleSystem's TeleporterBeam.
About this mod Author’s original text
Teleporter Beam QoL
An add-on plugin for ParticleSystem's TeleporterBeam. This plugin leaves the original mod DLL untouched and adds configurable color behavior on top of it.
Features
- RGB rainbow cycle for the teleporter beam.
- Optional rainbow only after teleporter activation.
- Optional slowdown as teleporter charge approaches full.
- Smoothed RGB speed changes so Focused Convergence does not make the color cycle lurch.
- Static color picker plus exact hex override.
- Brightness multiplier to avoid overexposed white-looking beams.
- Static On Completion toggle to switch the beam back to the static color when charging completes.
Requirements
- ParticleSystem-TeleporterBeam
- HookGenPatcher
- Risk of Options
Config
Settings appear under Teleporter Beam QoL in Risk of Options and in com.cryptidlabs.teleporterbeamqol.cfg.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatcherRune580-Risk_Of_Optionspublic_ParticleSystem-TeleporterBeam