Teleporter Turrets
Teleports Turrets to Teleporter on activation
Screenshots 1 screenshots
About this mod Author’s original text
Teleporter Turrets
This mod sends all active Gunner Turrets to the teleporter when it is activated. This mod doesn't create turrets, you have to still buy them yourself. It just makes them useful during the teleporter event.
This is my first mod so there's probably gonna be some problems with it. If you want to contact me, you can find me on Discord at Minicooper237#4923
TODO
- Add configuration to set the Radius of the circle the turrets spawn on
- Add a seperate radius for the Primordial Teleporter
- Teleport the Turrets to the Final Arena when the Boss Fight starts
- Turn this into an item at some point
ChangeLog
1.0.3 - fixed to work with the SotV hotfix after it broke the ability to teleport the turrets
1.0.2 - fixed offset of turrets so that they they're closer to the ground
1.0.1 - Update to remove R2API dependency as it wasn't really needed. You will still likely need an updated MMHooks.dll either from R2API once it updates, or from the Modding Discord.
1.0.0 - Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: