TeammateRevival HallowedConcepts FIX
Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )
Screenshots 4 screenshots
About this mod Author’s original text
Description:
Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull totem marks where the player died. Stand within the circle to begin, but stay at your own risk;)
All players need this mod
THIS IS A FORKED VERSION OF THE ORIGINAL MOD, Originally made by the kindly KosmosisDire, and then helpfully recompiled by Moffein for Seekers of the Storm, and now by me for Hallowed Concepts, which introduced some changes in the revive methods at hand, so I fixed these since I find this to be a crucial mod for a party run of RoR2. Please enjoy and feel free to report any bugs/issues following the feedback block below.
Integration:
- Use RiskOfOptions or InLobbyConfig to configure in-game.
- ItemStatsMod
- BetterUI
Feedback:
Feedback would be greatly appreciated. If you encounter any bugs or want to discuss new or existing features, please submit an issue on Github, or contact KosmosisDire#4195 or amadare#8308 or kosha_1 (me) on Discord!
Default Game Mode:
The default and most simple game mode. When a teammate dies you can revive them by staying inside of the purple bubble around where they died. Reviving drains your health over time to balance things out. This makes it dangerous (but possible) to revive during battle. Once battle is over it isn't too dangerous to revive.
Death Curse Game Mode:
This is a new optional game mode which fleshes out the experience with more difficulty and revival mechanics. There are a number of under the hood things to make the whole system balanced and adjust to player skill.
Death Curse
When a player is revived, they will receive the Death Curse, along with one other random player who helped revive. Death Curse is a debuff that reduces Max HP/ Shield simmilar to Shaped Glass. These debuffs will stack!
Charon's Obol
The Charon's Obol item makes revival faster and easier. It can also be consumed to make revival instant without getting cursed.
Death Curse and Obol
Every time you enter a new stage, 1 Curse will be removed. The number removed goes up by 1 for every Obol you have.
Dead Man's Hand - Lunar Item
- Revive dead teammates everywhere on the map.
- First item increases revival time by x2
- Every subsequent item decreases revival time when you are reviving
Change Notes:
To Do:
- Organize config options to make more user friendly.
- Make progress bar line up pixel perfect with health bar, regardless of resolution.
4.3.0
- Fixed revive getting stuck at 99.9% on the latest game update (Hallowed Concepts / DLC3).
- Removed the call to Inventory.RemoveItem(ItemDef, int) from the fallback respawn function, because the game no longer has it.
- Fixed revive helper compatibility with DLC3 changes.
- Tested in multiplayer.
4.2.1
- Recompiled for latest update, completely untested.
4.2.0
- Recompiled for SotS, completely untested.
- Added config option: Require Hitboxes Active to Revive (Default: False)
4.1.4
- Made mod strings localizable
- Fixed bug with using "find" console command
- Added separate chance for reviver to get Death Curse
4.1.3
- Fixed possible incompatibility with mods that modify the HUD
- Fixed bug where curse mode items always dropped, even in normal mode.
- Progress bar visual changes, and better alignment with healthbar.
- code cleanup
4.1.2
- Fixed missing Risk Of Options integration.
- Fixed artifact not being disabled when turned off in options.
4.1.1
- Fixed for patch 1.2.3
- Updated totem coloring and visuals
- Updated progress bar UI
- Added Risk Of Options integration for easy changing options in-game
- Added options to disable death curse features
- Hopefully fixed weird addition of items in Simulacrum
- Fixed compatibilty with ExtendedLoadout
4.1.0
- Updated for the Survivors of the Void update!
- Fixed some other unrelated bugs
- Clean up project structure
- Thanks to nathanpovo and amadare for their work on this patch
4.0.1
- Checkout 4.0.0 for the most important recent changes!
- Fixed bug where a buff was not hi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: