StormboundFalseSon
(OPEN BETA RELEASE) A full revamp of the False Son and Aurelionite fights to make them more fun and dynamic.
About this mod Author’s original text
With My Eye I See A New Way
With My Club I Create A New Path
Inspired by mods such as Umbral Mithrix, this mod aims to amp up the challenge of the False Son boss fight while also giving it a more unique identity. Also reworks Aurelionite! Currently in beta, so be aware that there will likely be bugs. Seekers of the Storm DLC required (obviously).
Multiplayer compatible!
If you have any issues, suggestions, feedback, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord. The easiest way for me to see your message is if you send it directly into the Stormbound False Son development thread in the modding discord.
False Son Changes
Contains spoilers for the reworked fight, don't scroll ahead if you want to go in blind.
General Changes:
- False Son has increased adaptive armor
- False Son now has a soft damage cap
- If a single instance of damage would exceed 15% of his max HP, the excess damage is halved
- Staying too close to False Son for too long will cause him to charge up a pulse for 3s that knocks players away and inflicts Lunar Ruin
- Lunar Ruin is no longer considered a DoT effect (internal change, borrowed from Rainstorm Refinery)
- Lunar Ruin damage bonus is now capped at 150%, decreasing hyperbolically upon reaching 75% bonus damage
- Increased lightning bolt damage from 10% to 12.5% of max hp
- The amount of lightning that spawns during the Prime Meridian climb has been reduced
- Lightning now consistently applies lunar ruin during the fight
- Lightning from most sources will strike faster and deal more damage the more stages have been cleared
- Lightning now has clearer warning VFX for when it's about to strike
- Stone Golems no longer spawn during phase 2
- Lightning no longer passively strikes during phase 3
- The Eclipse 7 cooldown multiplier is changed from 0.5x to 0.75x for False Son's skills
Geodes Mechanic:
- 3 Geodes will now spawn at fixed locations during the fight (replacing the original randomly placed Geodes)
- This is reduced down to 2 during the final phase
- Geodes during the fight no longer passively regenerate
- Instead, a Halcyonite with boosted HP will spawn once all of the Geodes have been used, respawning all of them at once when killed
- This Halcyonite does not have access to their laser attack
- Using a geode now also buffs you temporarily
- Heals 10% of your health over the course of 2s, and boosts movement speed by 50% for 5s
Fissure Slam (Primary):
- Now creates one of 3 random patterns of 12 lightning bolts that strike after 1.2s
- Once you reach phase 2, it also creates a secondary pattern that strikes after 1.8s
- False Son's Club Swipe attack now has reduced end lag and forces him to immediately follow it up with Fissure Slam
- During phases 2/3, False Son can no longer use the Club Swipe attack, instead opting to use Fissure Slam in its place
- Changed fissure columns (tornadoes) to be consistent, now always spawning 3 columns in a single spot that evenly spread out from the spawn location
- False Son directly targets a player's position for the spawn location of the columns, with a 1.2s delay before spawning
- Fissure columns now apply Lunar Ruin, and no longer damage Lunar Rain crystals
- Fissure slam's wind-up is increased by 50% during phases 2/3, to compensate for the increased lightning and smaller arena
- Wind-up is also increased by an additional 20% during all phases
- False Son's turning speed is now significantly reduced during the wind-up
- Reduced the hitbox size of the slam by \~25%
- Decreased slam cooldown time from 8s to 5.5s
- Decreased max stocks from 2 to 1
Corrupted Paths (Phase 1 Secondary):
- Dash now creates a lightning trail behind the False Son as he uses it, striking after \~0.5s
- Dash wind-up time reduced by 0.2s
- Dash no longer deals any contact damage
- Dash now has a 0.5s end delay before it gets followed up with Fissure Slam
- Dash no longer grants invulnerability, instead grantin
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: