SpawnDistanceStandardization

v1.0.4·Updated 2025-12-24

Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!

About this mod Author’s original text

SpawnDistanceStandardization

Some enemies spawn a little close for comfort, some spawn weirdly far and some can't make up their mind. This mod exists to fix that.

Default settings:

  • Jellyfish are set to "Far" on every stage. This is the standard for them, but some stages (e.g. Helminth Hatchery) omit this, which makes them notably harder to react to.
  • Magma & Overloading Worms are set to "Far" on every stage, because I don't like them spawning right underneath me. This is how they're handled in Rallypoint Delta.
  • Beetles are set to "Standard" on every stage. This is for Wetland Aspect specifically, I don't know why they spawn extra far there.
  • Children are set to "Standard" on every stage. This is for Shattered Abodes specifically, they also spawn extra far there and I don't always feel like chasing after them.
  • Blind Vermin & Scorch Worms are set to "Standard" on every stage. This is for Reformed Altar specifically, you get one guess as to why.
  • Larvae are set to "Far" on every stage, because fuck them.

Configs will let you adjust the settings for just about anything that can spawn in the game.

BONUS! Configs will also let you set any monster's minimum stage appearance.

Mod Compatibility & Recommendations

Enemies with the "Far" setting have a tendency to idle about, because they will often end up out of sight. To combat this, I recommend TweakAI to allow them to path to you without incident. Besides, I think enemies targeting you more proactively is a neat change in general.

Credits

  • Moffein & Chinchi, for writing helpful and sometimes yoinkable code.
  • The denizens of #development, for answering my questions.

Contact

Direct your feedback & bug reports to samuel17 on Discord, either through DMs or the Risk of Rain 2 Modding Discord.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
SpawnDistanceStandardization-1.0.4.zip
File size
125.9 KiB