SpawnBox
Every item, every ally, every enemy - on demand, on your team or theirs. Test your build's real limits instead of hoping the run hands you the answer.
About this mod Author’s original text
SpawnBox
Risk of Rain 2 makes you earn every item, every fight, every ally. SpawnBox is the shortcut - and the polygraph.
Stop hoping the run hands you the item combo you want to test, or the exact monster you need to check your build against. Summon it. Any item, any equipment, any enemy, any ally, any survivor, any interactable the game has - real assets, real stats, real AI, on demand, straight from an in-game window. Press F2 to open it (rebindable in the config file). Every list shows the real in-game icon next to each entry, so you're never guessing what you're about to unleash, and you can pin your most-used entries on any tab so they stay at the top - even after you close the game.
Tip: open it from the pause menu (Esc, then click the SpawnBox button) instead of F2 mid-fight. Your cursor is locked to aiming during live gameplay, so clicks won't reach the window - pausing frees the mouse and lets you actually use it.
Choose a side. Literally.
Every hostile on this planet already has an opinion about you. The Enemies and Survivors tabs let you overrule it. Flip the Good/Bad toggle and decide whether that opinion is "kill on sight" or "ride or die" - same monster, same real AI, same difficulty scaling, just a different team and a very different afternoon. Friendly fire was never this friendly.
Any size you want
Every enemy, ally, and survivor you spawn can be resized from Miniature all the way up to the absurd "What the f..." tier - twice the size of Colossal. It's not just a visual trick: bigger is slower but hits harder, tankier, and has more health; smaller is faster but weaker and frailer. A real stat tradeoff, on every tab that summons a body - and on the Player tab, the same tradeoff applies to you.
How hard do you want this
Size is a tradeoff. Toughness is a straight dial: Paper, Soft, Normal, Sturdy, Tanky, controlling how much punishment a spawn soaks and how hard it hits back. It is independent of Size and stacks with it, so a Tanky Colossal enemy is a genuine wall and a Paper one is a pinata. And unlike Size, you can change it on something already alive - dial a fight up or down from the Settings tab and watch it take hold mid-swing. Set an enemy to Paper to study a mechanic without dying to it, or Tanky when you actually want to know whether your build closes the deal.
Tell them how to behave
Every ally, enemy, and survivor you spawn gets an Aggression setting - Passive, Normal, Aggressive, or Warpath. It rewrites the game's own AI skill drivers rather than faking a "difficulty" number the base game does not have, so a Warpath monster is genuinely more committed, not just numerically bigger. Passive ones hang back. Like Toughness, it is adjustable per unit while they are alive, so a quiet test dummy can become a problem without respawning it.
Call them back
Recall All gathers everything you have spawned and keeps it with you. Flip it on and your squad paths to you and follows until you flip it off - and it pulls hostiles too, because bringing an enemy to you is half the reason you spawned one. They still break off to fight whatever picks a fight with them; this is a leash, not a lobotomy.
Defend Zone is the same idea pointed somewhere else. Switch it on and, whenever a teleporter or other charging event is active, your spawns move to it and hold it - and keep holding it while you go do something else. When the charge completes they go back to their own business.
What it actually does
- Items. Every real item in the game, searchable, no quantity limit. A Gold field lives on the same tab, because sometimes the item isn't the bottleneck.
- Equipment. Every real equipment in the game, searchable. One click swaps whatever you're currently holding.
- Allies. Drones, turrets, the Mercenary ally recruit, Best Buddy, and more - summon a whole squad (no quantity limit) and they'll follow you into the next stage like they were never optional. (Transport Drone sits this one out - its grab-and-carry AI doesn't kn
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: