SolusEnemiesTweaks

v1.0.4·Updated 2026-09-06

A simple mod for toning down the DLC3 enemies in a vanilla manner.

About this mod Author’s original text

Solus Enemies Tweaks

It should go without saying, you need the Alloyed Collective DLC for this mod!

A simple mod for toning down the DLC3 enemies in a vanilla manner.

The Alloyed Collective DLC injected a lot of fun elements into the game that the previous failed at launch, but even after the update following release, there remains issues for Gearbox to take care of, and notably here is the overtuned nature of the Solus enemies. They are engaging enemies in terms of behavior, but it's clear that like the DLC2 bunch, these tend to become aggravating to deal with, at least I tend to on Eclipse 8.

The aim of this is to even out the presence and impact of some of these enemies. Scorchers are much less spammable and tanky, and will still act as a worthwhile target in the horde with its area-denial nature. Distributors now will teleport farther out from you, acting discreetly to send out bomblets rather than helldiving directly in your path. The bomblets should therefore be more plentiful this way, but are much easier to deal with, and incentivize players to seek out their host. The rest of the cast are given similar stat tweaks but are not quite as offensive as the former two, so they are all adjusted accordingly.

Alloy Hunter

  • New Alloy Hunter Adjustment: Solus Laser adjusted for Eclipse 7+ so she does not get stuck looping on her laser attack.

Scorcher

  • Credit cost increased from 18 to 25
  • HP decreasesd from 175 to 140
  • HP scaling from 53 to 42
  • Move speed decreased from 15 to 9
  • Armor decreased from 20 to 0 (wow)

Distributor

  • Credit cost increased from 20 to 25
  • HP decreased from 260 to 220
  • HP scaling decreased from 78 to 65

Behavior adjusted for teleport:

  • Minimum range increased from 10 to 40
  • Maximum range increased from 40 to 50

Mine

  • Move speed decreased from 15 to 13
  • Base damage decreased from 15 to 12
  • HP scaling decreased from 6 to 3
  • Armor decreased from 20 to 0

Prospector

  • Credit cost increased from 11 to 15
  • HP decreased from 160 to 135
  • HP scaling decreased from 48 to 43
  • Move speed decreased from 11.5 to 10

Extractor

  • HP decreased from 250 to 225
  • HP scaling decreased from 75 to 70
  • Armor decreased from 20 to 0

Invalidator

  • HP decreased from 400 to 380
  • HP scaling decreased from 120 to 105

Transporter

  • HP decreased from 750 to 700
  • HP scaling decreased from 225 to 200
  • Move speed decreased from 10 to 8.5

Credits

Thanks to the RoR2 Modding discord: shoutout to Chinchi, mwoi, viliger, and Jeffdev for guiding and answering me questions.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_ItemsRiskofThunder-R2API_Language

File & checksum

Filename
SolusEnemiesTweaks-1.0.4.zip
File size
133.7 KiB