SkinTuner

v1.2.0·Updated 2025-06-11

Adds a new Skin panel to the character select screen with sliders that allow you to adjust the RGB values of each survivor.

Screenshots 2 screenshots

About this mod Author’s original text

SkinTuner

Adds a new Skin panel to the character select screen with sliders that allow you to adjust the RGB values of each survivor. Sliders can also be updated in mod settings if using Risk_Of_Options. Also works with modded survivors and skins.

Known Mod Incompatibilities

ModelSwapperSkins

  • RGB colors are assigned to the skin of a given survivor, so if you're applying Commando's model to Artificer then it will use the RGB values for Commando.
  • RGB colors do not apply to non-survivor models.

RiskOfChaos

Prevents the Randomize Loadout effect from having any effect other than respawning the player with the same loadout (this is a weird one, we'll fix it eventually*).

Essentially any mod that also makes changes to the character select screen may cause issues with SkinTuner, if you come across any incompatibilities with mods not listed here, or any other bugs, please report them in the #bug-reports channel in the RiskofResources discord

Future Plans

  • Add a global override checkbox with sliders that will apply the color to all survivors in mod settings
  • Add networking support to display skin colors in multiplayer
  • Add more deployables and apply color to AI allies (would be configurable)
  • Super Secret Extra Plan™

Changelog

1.2.0

  • Compatibility with 1.3.9 game update

1.1.2

  • Fix issue with SotS not allowing the character select screen UI changes from taking effect

1.1.1

  • Fix broken image links

1.1.0

  • Resolve incompatability with ScrollableLobbyUI
  • Correct lighting in the character select screen to make it easier to see the actual colour being applied to the skin

1.0.2

  • Remove color tags from modded survivor names (caused an exception that would cause the game to hang upon loading to 100%)

1.0.1

  • Trim potential leading whitespace from survivor names to prevent BepInEx exception
  • Handle the potential for survivors with duplicate names by recursively appending "_1", "_2", etc... to the end of the survivor name

1.0.0

  • Finally release the mod
  • Update character select screen sliders when RGB values are updated in the mod settings

0.3.1

  • Prevent UI changes if ScrollableLobbyUI is loaded

0.3.0

  • Add separate skin panel to adjust color in the lobby
  • Apply to deployable e.g. Loader pylon, Captain beacon

0.2.3

  • Fix Acrid's goo puddle preventing the user from changing skins

0.2.2

  • Actually fix Engi Turrets

0.2.1

  • Prevent monsters from having their skin colors overridden

0.2.0

  • All skins now update in realtime and do not require a body change to update
  • Fixed bug where engi turrets couldn't be placed due to an NRE

0.1.0

  • Testing sliders affecting RendererInfos
  • Added new button and panel to hold skin customisation options in the character select screen

0.0.1

  • Project setup

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
SkinTuner-1.2.0.zip
File size
94.4 KiB