SkillsPlusPlus
Add progression to your runs with skill upgrades
Screenshots 8 screenshots
About this mod Author’s original text
Risk of Rain 2 - Skills++ Mod
What's new in 0.6.4
- Various CHEF skill upgrades
- Special upgrades for Drifter
- Rebindables support (controller vros rejoice!!)
- FindOwningCharacterBody NRE fix by oorzkws (thank you!!)
What's new in 0.6.3
- Updated for SOTS phase 3!!
What's new in 0.6.2
- Added Void fiend upgrades!
- (Hopefully) fixed multiplayer not adding levels for clients
What's new in 0.6.1
- Re-added configs with support for Risk of Options (sorry controller bros.., looking into how extra skill slots adds controller support!)
- Fixed a bug where skill upgrades wouldn't stay until re-upgraded on the next stage
- Fixed Arti's Snapfreeze upgrade not doing anything
What's new in 0.6.0
- Updated for Seekers of the Storm! (Expect some bugs (again) (please report them on the github!!))
- Fixed incorrect scaling for MUL-T causing his dash to deal 4x damage
- Added new upgrade for MUL-T's Power Mode
- SOTS survivor support is yet to be added
Full changelog history
Installation
Using a mod manager like r2modman or gale is recommended to install mods in general, but if you're running a manual install simply extract the mod's files to your BepInEx/plugins folder.
Usage
While ingame your will earn skill points at certain levels that can be used to purchase upgrades to your characters skills.
By default, your first skill point is earned upon reaching level five, and subsequently rewards every fifth level.
You can change the number of levels between skill points within the gameplay settings in Risk of Rain 2. Changes to this setting will be applied at the start of each run.
To redeem points open the info screen (hold TAB by default) and click the skill you would like to buy.
Upgrades do not carry over between runs so you will be starting from scratch every time.
- When you have levelled up enough to buy a skill the icons will change to have a yellow border.
- Opening the info screen will present 'Buy' buttons over the top of skills that can be purchased.
- Clicking on any of the 'Buy' buttons will spend a single point and the skill will upgrade.
Modded characters
Go and check out all of these characters and give them some love!
If you have added Skills++ to your own modded character let me know and I will add it here.
Disabling survivors
Console commands have been added to disable and reenable Skills++ for selected survivors.
You can use this to exclude survivors that conflict with Skills++.
The two commands are:
- spp_disable_survivor Disables Skills++ for the named survivor
- spp_enable_survivor Re-enables Skills++ for the named survivor
Example usage:
spp_disable_survivor Artificer
By default all characters will be enabled for Skills++.
The enable command is there to re-enable a survivor if the conflict no longer exists.
Feedback and bug reports
The best way to give feedback or raise bugs is through opening a github issue (please provide a log!!).
I welcome everyone who uses Skills++ to drop by and share your thoughts.
FAQ
When playing multiplayer my/friend's game doesn't work. What is going wrong?
Skills++ does have multiplayer support but there may still be gaps in the logic.
The best action to resolve this is to raise it in a github issue with as much info as possible
Will Skills++ support modded characters?
Yes. There is support for third party code to integrate with the Skills++ system. Guides are available here alongside the mod's source code.
Skills++ makes the game a cakewalk. Do you recommend any other mods to balance the game?
I'd highly recommend HIFU's Inferno mod. It adds an extra difficulty to the game that should level the playing fields a bit more.
Special thanks
A very special thanks to the following people. They have been amazing people providing feedback and bug reports for the mod
- K'Not Devourer of Worlds
- Maxi
- TEA
Upgrade descriptions
Upgrade descriptions are also shown ingame when hovering over a skill's icon.
Jump to character
Commando
| Skill | | Description |
|:-|-|
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: