SkillsPlusPlus Tweaked
Tweaked version of SkillsPlusPlus
Screenshots 8 screenshots
About this mod Author’s original text
Risk of Rain 2 - Skills++ Mod (Original Description)
__Please note that due to CWMlolzlz's continued absence, I am moving to a new discord channel as of 0.4.1. I will still be in the original discord but I will be redirecting feedback/bug reports to the new discord for better control. You can find the new discord below__
I (arcanical) am not the creator (CWMlolzlz) of this mod, nor the maintainer (Volvary).
This is simply a modified version of the mod I made for myself and my friends to enjoy, with the ease that the provides. That is all it is and will ever be.
What's new in 0.4.5
- Added more protection against NullReferenceErrors and added error logging to some to track the issue.
What's new in 0.4.2 - 0.4.4
- Extended support for Buy Skill key to Keyboard+Mouse (as well as enabling the VR version)
- Fixed Railgunner's Supercharge cooldown issue with some mods
- Fixed Captain not being able to hack after level 6 in Linear Mult mode
- Captain's Supply Drop now properly show its range before dropping
- Fixed Captain's Diablo cooldown not returning to normal on repeat games
- 0.4.3: Added a missing setting for Buy Skills to disable the input block when buying
- 0.4.4: Unify all tokens to point to 0.4.4 =_=
Full changelog history
Installation
Extract the mod's files to your BepInEx/plugins folder.
Usage
While ingame your will earn skill points at certain levels that can be used to purchase upgrades to your characters skills.
By default, your first skill point is earned upon reaching level five, and subsequently rewards every fifth level.
You can change the number of levels between skill points within the gameplay settings in Risk of Rain 2. Changes to this setting will be applied at the start of each run.
To redeem points open the info screen (hold TAB by default) and click the skill you would like to buy.
Upgrades do not carry over between runs so you will be starting from scratch every time.
- When you have levelled up enough to buy a skill the icons will change to have a yellow border.
- Opening the info screen will present 'Buy' buttons over the top of skills that can be purchased.
- Clicking on any of the 'Buy' buttons will spend a single point and the skill will upgrade.
Modded characters
Go and check out all of these characters and give them some love!
If you have added Skills++ to your own modded character let me know and I will add it here.
Controllers
Using controllers is now support for purchasing upgrades for your skills.
In order to begin using it you must bind your desired control to entering the buying mode.
You can find the binding at the end of all the gamepad controls.
While ingame just press and the bound button and activate the skill you wish to upgrade.
Disabling survivors
Console commands have been added to disable and reenable Skills++ for selected survivors.
You can use this to exclude survivors that conflict with Skills++.
The two commands are:
- spp_disable_survivor Disables Skills++ for the named survivor
- spp_enable_survivor Re-enables Skills++ for the named survivor
Example usage:
spp_disable_survivor Artificer
By default all characters will be enabled for Skills++.
The enable command is there to re-enable a survivor if the conflict no longer exists.
Feedback and bug reports
The best way to give feedback or raise bugs is through my modding discord.
I welcome everyone who uses Skills++ to drop by and share your thoughts.
FAQ
When playing multiplayer my/friend's game doesn't work. What is going wrong?
Skills++ does have multiplayer support but there may still be gaps in the logic.
The best action to resolve this is to raise it in the modding discord with as much info as possible
Will Skills++ support modded characters?
Yes. There is support for third party code to integrate with the Skills++ system. Guides are available here alongside the mod's source code.
Skills++ makes the game a cakewalk. Do you recommend any other mods to balance the game?
I'd highly reco
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: