SillyItems

v1.4.0·Updated 2025-08-26

Show more item displays as you stack more items.

Screenshots 2 screenshots

About this mod Author’s original text

Silly Items

Stack items when you stack items!

Feel like a badass on your 20-round run before you obliterate yourself because you have work tomorrow.

Ping me (thetimesweeper) on the ror2 modding discord or the enforcer discord ( if you have any horrible crashes or other issues I didn't catch

or if you wanna send some screenshots c:

More I'd like to do:

  • Create some SillyItemDisplayRules for tweaks on how stacking behavior should be for certain items/characters.
  • Make a setting where the items get bigger instead of multiplying

~~Plans (in order):~~

  • ~~Add config max so your game doesn't lag to fuck when you have 150 teddy bears (true story (shrine of order ftw))~~
  • ~~Make it work on Mul-T and Engi's turrets~~
  • ~~Make it work better on Mul-T and Engi's turrets~~
  • ~~Remove items when they're removed~~
  • ~~Fix limb attaching issue~~
  • ~~Make it work on Scavengers~~
  • ~~Make items hide so the sniper scope isn't covered by crowbars~~
  • ~~make it work on big moon guy~~

Changelog:

1.4.0 uh surprise!

  • Added Risk of Options Support.
  • values should now update live, but may require respawning or moving to the next stage or so.
  • Put a try catch around the most common hook. Can opt out via the "Slightly Unstable Mode" config
  • Added "No Material Update" config as a maybe option to reduce update calls. Doubt it makes much difference, but try it out and let me know.
  • Added a few more/better null checks

1.3.2

  • pushed a fix to an issue where all enemies are invisible
  • I couldn't reproduce this myself so I'm fixing the recent change that I assume is the cause. If you still run into this issue, please send a log.

1.3.1

  • reverted some code that might be causing issues

1.3.0

  • updated dependencies
  • truthfully hookgenpatcher dependency was needed for a year now but everyone always has it so it wasn't an issue, hee hee
  • don't do that, btw. I shouldn't be forgiven
  • Stacking now works for LimbMatcher item displays (namely razorwire)

1.2.2

  • fixed for gupdate
  • reverted default stacking behavior
  • SillyItemDisplayRules coming soon maybe

1.2.1

  • removed r2api dependency for now, still needs the mmhook file.
  • reach out to me if this is a bust anyways

1.2.0

  • changed the stacking direction to go generally outwards from the character, rather than whatever the "forward" direction of the item's model was.
  • added config to revert stacking direction to how it was before

1.1.0

  • made moonman spikes more spikey
  • fixed an issue with stack limit not working when you tp

1.0.1

  • updated for 1.0 (made it not required for multiplayer sync)

1.0.0

  • made extra displays properly change materials when faded/stealthed/disappeared/etc.
  • the big one point oh, baybee

0.5.0

  • made it work on scavengers
  • exposed Engi Turrets' stack distance and Scavengers' stack distance in config. Have fun!

0.4.1

  • removed the apostrophe in my config section "hope you're having a wonderful day" that was destroying everything
  • this meant resetting the config file to a new one. If you had your own settings, look for the duplicated file the old cfg it should still be there thanks thanks have a lovely evening

0.4.0

  • fixed items attaching to wrong limbs. commandos with magazines rejoice!
  • separated my code from the game's code by using events instead of running my code directly.
  • This means hopefully if there's something wrong in my code the entire chain doesn't horribly explode

0.3.1

  • fixed an error with custom items (sorry BitterestRoot we should be gucci now)

0.3.0

  • removed items now get removed
  • almost there bois

0.2.4

  • fixed an issue that was breaking BiggerBazaar
  • which spurred me to make my code more not retarded
  • sorry and thanks c:

0.2.3

  • oshitofuckoshitImSorry. there was a rare bug preventing Dio's from working. Pushed a fix.

0.2.2

  • removed logs.

0.2.1

  • fixed distance issue on engi's turrets and mul-t.
  • changed default distance from 0.0369 to 0.0420. Feel free to u

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
SillyItems-1.4.0.zip
File size
85.9 KiB
SHA-256
bf6e7bc9bcfaf78bbd1e54161adffafaf9f0e1a6801b66aaded423682caf2c59
Stored at
2026-10-06 19:13