SeeSaw
Makes Sawmerang visible through other objects. Also tracks active saw count and highest bleed stack. Client-side and configurable
About this mod Author’s original text
Sawmerang modifications
- Changes the shader of Sawmerang so that it draws on top of other objects.
- Disables occlusion culling for Sawmerangs. Combined with shader change will make saws always visible.
- Tracks current saw count and highest bleed stack and displays it at bottom left of screen. Highest bleed stack count resets whenever hud is destroyed.
- Optionally, adds a positional indicator icon to saws. This draws on the ui, so it will always be visible, even when the model is hidden. Disabled by default.
- Fixes a vanilla bug where sawmerangs would not apply bleed if Sawmerang was not the owner's active equipment (Retool Mult).
Configuration Options
The command seesaw_reloadconfig lets you reload configuration in-game.
- Toggle:
- Shader change
- Occulsion culling
- Add indicator
- Saw counting
- Bleed tracking
- Values:
- Position of saw and bleed text
- Font size of saw and bleed text
- Icon size
- Icon color
- image of icon
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPack