SatoruGojo

v1.4.1·Updated 2026-09-28

Satoru Gojo as a playable survivor: steerable Blue and Red, Hollow Purple, flight, Unlimited Void

About this mod Author’s original text

Satoru Gojo

The strongest sorcerer, playable. He controls the space instead of standing in

it: two steerable orbs, free flight on the jump key, a domain, and Hollow Purple.

One of the squishiest in the set, and he pays for it with a slowing field, a barrier and a

heal that never stop running.

This package is also the shared library every other survivor of the set runs

on. Install it alone if you only want Gojo.

Skills

| Key | Skill | |

| --- | --- | --- |

| M1 | Hand-to-Hand Combat | Three swings: pull in, land, throw off. Each pays energy back. |

| M2 | Spinning Kick | A spin that hits everything around him and launches it. |

| Shift | Instant Transmission | Blink to an enemy's back and set off a Red; executes the badly wounded. |

| R | Hollow Purple | Hold, don't tap: a sphere that pierces its whole path, then detonates. |

| Mouse4 | Red | Charge, steer, throw, press again to detonate. Two in hand, one recharging; Backup Magazine adds more. |

| Mouse5 | Blue | A standing field that pulls and damages while it drains the bar. |

| X | Inward / Outward | Red splits into six seekers; Blue orbits him instead of standing still. |

| T | Unlimited Void | Roots him, ground or air. Stuns and damages everything inside on repeat. |

| C | Reverse Cursed Technique | Hold, don't tap: heals out of a reserve that only damage taken fills. He keeps walking, at a little over half speed. |

| — | Six Eyes — Infinity | Armour, crit, a field that slows harder up close, a heal that overflows into barrier. On arriving in a stage and when his domain opens, the eyes mark what is around him, as a Radar Scanner does. |

Reverse Cursed Technique

Hold C. Nothing but damage other people do to him fills the reserve — half of

what he loses goes in, up to two fifths of his maximum health — and holding the

key turns it back into health. The healing starts slow and reaches 9% of his

maximum a second once he is focused, which takes under half a second, and

then keeps climbing the longer the key is held — to three times that across

the next four seconds, the drain climbing to match; every hit taken breaks the

focus and drops it back to a crawl, without interrupting the channel — a burn

or bleed tick does not. At full focus it also clears burns, bleeds and healing

bans every two seconds, for 4% of his maximum out of the reserve. There is

no cooldown: it costs energy to begin and a drain per second to hold that

climbs with the healing, and while it runs neither passive regeneration nor

kills pay

anything into the bar. He is the only one who is not rooted by it: on the ground

he keeps walking at a little over half speed, and in the air he holds his

height and hovers where he is only if his flight is already up. Channelling it

in mid-air without flight does not hold him there: he falls and steers the way

he would in any other jump.

The key is rebindable: Reverse Cursed Technique in Mod Options, section

00 - Controls. Gojo, Sukuna and Yuji have it; Todo, Naoya and Dagon do not.

The combo

Hold a side button to charge an orb, aim to steer it, mouse wheel to push it out

or pull it back. Leave a Blue standing, then fly a Red into it: the two

cancel into a Hollow Purple far bigger than either — Blue's charge sets the

size, Red's sets the damage — and it comes back every few seconds while R

takes thirty.

Flight

Jump, release, jump again in the air. Space with a movement key climbs where

the cursor points, Space alone hovers, double-tap drops him. It burns Cursed

Energy, so an empty bar puts him on the floor.

Everything else

  • Cursed energy — one bar across the set, blue on him. Refills on its own,

faster on melee hits and kills. A skill you can't afford won't fire and won't

go on cooldown.

  • Black Flash — one melee blow in a hundred lands at ×2.5 as a critical hit

and a sure proc, with the burst where it lands. A beetle's headbutt has the

same one in a hundred.

  • Skins — seven: Formal, Jujutsu High, Hidden Inventory, Shinjuku Showdown,

Shinjuku Coatless, Day Off,

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-R2API_PrefabRiskofThunder-R2API_NetworkingRiskofThunder-R2API_LanguageRiskofThunder-R2API_CoreRune580-Risk_Of_OptionsRiskofThunder-RoR2BepInExPack

File & checksum

Filename
SatoruGojo-1.4.1.zip
File size
36.9 MiB