Rurous Artifacts

v1.1.3·Updated 2022-06-09

Adds two (more planned) new artifacts to the game

About this mod Author’s original text

Rurou's Artifacts

Adds new vanilla compatible artifacts to the game, more

are planned for future releases. If you have ideas you want to

see added please feel free to message me on Discord @Rurourin#1903

Artwork by QUAKEMAN#3639

Artifacts

Artifact of Ego

Each stage, a random item from your inventory is selected to gain the

absorption properties of egocentrism, causing one (configurable) random item in your inventory

to be turned into the selected item each minute (configurable). This is reset each stage so only one item will

have the property at a time

Artifact of Caffeination

At the beginning of each stage you gain one (configurable) mocha

but all enemies will also spawn with the number of mochas that it hsa given to you.

Can be set to scale in multiplayer so the number of mochas the enemies get is scaled by the number

of players in the lobby. The item name used to find mochas can be changed so you can use a custom modded item

instead of vanilla mochas (or any item if you so desire). Can be set to only give enemies mochas

for a more challenging experience.

Changelog

1.1.3

  • Fixed bug that occured when dying in multiplayer with artifact of ego enabled
  • Changed artifact of caffeination to use Evolution UI
  • Known issues: monster's items display will be one behind the actual value for the first run with the artifact enabled each session with artifact of caffeination

1.1.2

  • Added additional configuration for Artifact of Caffeination

1.1.1

  • Major bug fixes for multiplayer
  • Added more config options
  • Updated artwork

1.1.0

  • Added the artifact of caffeination
  • Fixed Artifact of Ego conversion number not working

1.0.2

  • Actually fixed asset loading

1.0.1

  • Fixed Asset locations

1.0.0

  • Added Artifact of Ego

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatchertristanmcpherson-R2API

File & checksum

Filename
Rurous_Artifacts-1.1.3.zip
File size
41.6 KiB