RouteTheScene2K22
The definitive DBZ/Halo OST music experience. Adds sounds from Bruce Faulconer, Martin O'Donnell, and more! RoR2 soundtrack has never sounded better. Visit README section on this mod's posting for vol
About this mod Author’s original text
Custom Soundtrack Experience
A unique music experience that captures the tone of every stage in the game using tracks from Dragon Ball Z / The Halo Franchise / Mass Effect 3 / The Walking Dead / Terraria Calamity and more!
Changes music on every single stage and boss for a completely tailored playthrough.
This mod is meant to provide users with a robust soundtrack befitting of a saiyan or spartan, as well as lay a framework down for those wanting to change or add songs of their own.
Only thing you have to do is place your song files (.mp3.wav) into the "ProjectEpoch-RouteTheScene2K22" folder and edit the settings.xml
For questions/comments message me on discord. iTz_EaZy#8248
This mod is made possible by Kyle.
Shoutout to Tortilini for creating the Tutorial Guide file and the MusicMakerTutorial mod.
WARNING: Create a backup of this mod just in case of the off chance your files get removed upon updating.
Text Editor
--->
Use the above text editor to easily change the settings.xml folder. If you don't feel like downloading atom.io then Notepad will work just fine.
Volume
The volume is tailored to my liking but might not be the best for your setup. Go into the settings.xml file using the above text editor to adjust the volume for the specific stages and boss fights.
READ: My current volume setup IN-GAME is --> 20% Master Volume / 20% SFX Volume / 0% Music Volume. Risk of Rain 2 on my Volume Mixer located on the taskbar is at 100% and my headset's MixAmp is default.
With the settings above the music is loud but not overpowering. The music will probably sound low for many people so adjust at your leisure.
Finding The Guide
Included is a text file titled "Tutorial Guide" that explains how to edit the settings and add to this mod.
Go to: ---> BepInEx\plugins\ProjectEpoch-RouteTheScene2K22/Tutorial Guide
Credits
Credit goes to all of the following artists and games:
Bruce Faulconer, Martin O'Donnell, Lennie Moore, Tom Salta, Brian Trifon, Brian Lee White, Michael Salvatori, Chris Christodoulou, Dm Dokuro, Global Stage Orchestra (TWD), and Clint Mansell
Music taken from Dragon Ball Z, Halo, Halo 2, Halo 3, Halo Reach, The Walking Dead, Mass Effect 3, Original Risk of Rain 2 Soundtrack, Dragon Ball FighterZ, and Terraria Calamity Mod.
More tracks coming soon with the Survivors of the Void expansion!
Changelog
1.2.5 - Replaced "moon2" with originally added songs and decreased volume back down to 0.3.
1.2.4 - Moved more songs around to better fit the stages. Increased overall volume from 0.3 to 0.4. Looped the music so you're not playing in silence on the stages with some of the shorter songs.
1.2.3 - Added more songs and switched around some of the music on the new stages/bosses.
1.2.2 - Removed songs that weren't playing and moved around more songs on the new stages.
1.2.1 - Moved around some of the new songs and adjusted volume slightly. Still needs work.
1.2.0 - Added songs for the "Survivors of the Void" DLC.
1.1.3 - Fixed "Changelog" in README file.
1.1.2 - Tweaked volume even more on specific stages (you will still need to go into the settings.xml folder yourself and edit the volume to get the best sound), updated README, added more songs to choose from into the ProjectEpoch-RouteTheScene2K22 folder.
1.1.1 - Added more songs, adjusted song rotation for some of the stages/bosses.
1.1.0 - Tweaked volume, removed some songs that didn't fit the theme from the mod.
1.0.0 - Updated README, updated manifest.json, added more songs, switched some songs around in the stage/boss rotation.
0.1.0 - Early Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: