RiskOfTactics
WIP mod I made for some friends. Adds some items, radiants, and artifacts from TFT.
About this mod Author’s original text
RiskOfTactics
Adds some TFT items, radiants, and artifacts to Risk of Rain 2.
Issue Reports
Please report any issues you find (bug, typo, mistranslation, incompatibility with another mod, etc.) on the github issues tracker. That is where I check most often. If possible, provide the output log and/or modlist used as it helps me debug faster.
Customization
Config File ⇒ [Modded Profile]\\BepInEx\\config\\RiskOfTactics.cfg
The items in this mod are configurable. To edit, run the game once with the mod installed, then navigate to the config file, edit the values and relaunch the game. If configuration issues persist, don't hesitate to delete the file and let it regenerate.
Make sure to enable "Use Custom Values" in the! Important! section so the mod respects your changes.
Mods & DLC Compatibility
Generally compatible with most mods. SotV, SotS, and AC DLCs are supported for all versions.
Supports integration with LookingGlass (v1.5.1+).
That being said, I would generally recommend using the most recent version of your mods. This information is mainly here for anyone with compatibility issues.
Items
Base items have Radiant variants in which most/all values are doubled. These Radiant items are of Boss tier, instead of Uncommon.
Adaptive Helm
Gain 20 armor and a 20% max HP shield. Gain additional effects based on your character's class.
Melee: Gain 20% (+20% per stack) bonus armor and shield. When you take damage, reduce all active cooldowns by 0.5 seconds.
Ranged: Gain 1 (+1 per stack) BASE damage. Refresh your active cooldowns every 20 (-20% per stack) seconds.
Archangel's Staff
During the teleporter event, gain a stack of Foresight every 5 seconds. Each stack grants 0.5 (+0.5 per stack) BASE damage. Stacks reset at the start of each stage.
Bloodthirster
Every 60 seconds, falling below 25% max HP grants a 20% (+20% per stack) max HP barrier.
Bramble Vest
Gain 5% max HP. Reduce all incoming damage by 5, and reflect 100% (+100% per stack) of damage taken.
Crownguard
Upon activation of the teleporter, gain a 25% (+25% per stack) max HP shield for 30 seconds. When the shield expires, gain 2.5 (+2 per stack) BASE damage.
Dragon's Claw
Gain 8% (+8% per stack) max HP. Every 8 seconds, heal for 4% max HP.
Guinsoo's Rageblade
Gain a stack of Wrath for each consecutive hit against the same enemy. Stacks each grant 3% (+3% per stack) attack speed and are reset when hitting a new target.
Hand Of Justice
Gain 5% crit chance. This item grants 2 effects: +10% (+10% per stack) BASE damage and +10% (+10% per stack) omnivamp. While at or above 50% max HP, double the first effect. While below 50% max HP, double the second.
Hextech Gunblade
On-kill, heal your lowest ally for 5% (+5% per stack) of their max health.
Quicksilver
Upon activation of the teleporter, become immune to crowd control for 20 (+20 per stack) seconds. During this time, also gain 1% attack speed per second.
Spear Of Shojin
On-hit, 10% chance to reduce your remaining skill cooldowns by 8% (+5% per stack).
Striker's Flail
Gain 5% crit chance. Critical strikes grant 5% (+5% per stack) damage amp for 5 seconds, stacking up to 5 times.
Sunfire Cape
Gain 7% (+7% per stack) max HP. Every 7 seconds, Burn enemies within 15m for 15% max HP and disable their healing for 7 seconds.
Titan's Resolve
Taking or dealing damage grants stacks of Resolve, up to 25. Each stack grants 1% (+1% per stack) BASE damage and lasts for 10 seconds.
Warmog's Armor
Gain 25 (+50 per stack) max HP. Increase your total health by 18%.
Gambler's Blade
Gain an additional 0% - 75% (+75% per stack) attack speed based on your current gold (up to $150). On-hit, 5% chance to drop a treasure pickup worth $30. All gold values scale with difficulty.
Hellfire Hatchet
Deal 2% (+2% per stack) of your max health on-hit. For every 1% missing health, gain 1% (+1% per stack) attack speed.
Horizon Focus
On-hit, 10% chance to stun when damaging enemies. Hits
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: