M4A1
Adds M4A1 from Girls' Frontline.
Screenshots 1 screenshots
About this mod Author’s original text
M4A1 - A Character Mod for Risk of Rain 2
Adds M4A1, a custom playable survivor based on the character from Girls' Frontline.
Overview
- M4A1 is a ranged survivor who thrives in short bursts of engagements, picking off enemies with her echelon.
- She can assist in dispatching overwhelming enemy forces in size or numbers through high-energy blasts from her Particle Cannon.
- However, her relatively fragile frame means that she must rely on her positioning and movement to continue or retreat from her battles.
This mod supports the following...
||Multiplayer|
| ------------- | ------------- |
||Custom Emotes|
||Ancient Scepter|
Screenshots
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Skills
Expand for skill details...
Keywords
|Name|Description|
| ------------- | ------------- |
|Networked|Dummy Links will also use this skill in sync with the original.|
|Booting|This skill is disabled by Respawn Sickness.|
Passive
||Name|Effect|
| ------------- | ------------- | ------------- |
||Dummy Network|If the main M4A1 dies, she attempts to take control of one of her dummy links.
If successful, respawns and replaces a random dummy link, gaining 3 seconds of invincibility.|
||Respawn Sickness|For the first 20 seconds after reviving through Dummy Network, some skills cannot be used.|
Primary
Agile. All dummies inherit M4A1's primary weapon, but deal half of the damage.
||Name|Description|
| ------------- | ------------- | ------------- |
||M4A1 Carbine|Fires bullets from her rifle, each dealing 80% damage.
Carries 30 rounds per magazine, and reloads after 3 seconds.|
||Benelli M4|Fires volleys of bullets per shot, dealing 9x60% damage.
Carries up to 6 shells. After 0.5 seconds, each shell takes 0.5 seconds to chamber.|
Secondary
Networked. Agile.
M4A1 throws a grenade at a direction, exploding on contact; its type is chosen before the run starts.
||Type|Effect|
| ------------- | ------------- | ------------- |
||Stun Grenade|Throws a grenade that inflicts a concussion to nearby enemies within range, dealing 200% damage.|
||High Explosive Grenade|Throws a highly explosive grenade that deals 1000% damage.|
||Incendiary Grenade|Throws a grenade that lights an area on fire, dealing a total of 3000% damage over 10 seconds.
Ignites enemies.|
||Smoke Grenade|Throws a grenade that deals 100% damage and covers the area in smoke for 5 seconds, granting bonus armor and movement speed, and also reducing the same attributes from enemies.
The buff lingers for 3 seconds.|
Utility
||Name|Effect|
| ------------- | ------------- | ------------- |
||Equip Particle Cannon|Networked. Booting. Swaps her rifle to a Particle Cannon for 8 seconds.|
||Fire Particle Cannon|Shoot a highly devastating blast of penetrating energy, dealing 1000% direct damage and 500% splash damage.|
||Equip M134 Minigun|Networked. Booting. Swaps her rifle to a Minigun for 12 seconds.|
||Fire Minigun|Shower bullets in her general direction, each bullet dealing 80% damage. Hold sprint to keep the minigun revved.|
Special
Upgradeable with Ancient Scepter.
||Name|Description|
| ------------- | ------------- | ------------- |
||Dummy Link Reinforcement|Booting. Deploys a dummy version of M4A1 that syncs alls of her items.
Can control up to 4 dummies. Has a 2 second cooldown between deployments.|
||Elite Echelon Expansion (Scepter Upgrade)|Booting. Deploys an elite dummy version of M4A1 that syncs alls of her items.
Can control up to 4 dummies.|
In Memoriam
empty/depriv3d - M4A1 Model
Credits
MICA Team
- Girls' Frontline
- M4A1's voicelines
Testers <3
Before release
- Doomi
- Psychojello
Ongoing
- EvilDoesCry
-.score
- Other players who gave feedback during its existence ( sorry:/ )
Sound Effects
- Valve Software
- Counter-Strike grenade and rifle sounds
- Dota 2 sounds
- Pixabay: Various royalty-free sound effects
Art and Spriting
- DGKamikaze: Sticker sprites
Model credits
- SunCube's Helicopter Model
- hyd-g's M134 Minigun
- HuNtEr_3DdD's Benelli M4
- I dont remember the name
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: