Amp

v2.2.1·Updated 2025-02-09

Ride the lightning (SoTS Update!)

Screenshots 2 screenshots

About this mod Author’s original text

Overview

  • Adds in two new characters: Amp, an agile melee/ranged survivor, and Nemsis Amp, a burst damage ranged survivor, both of whom fight with the electrifying power of electromagnetism.
  • Featuring a combined total of 15 custom skills, two unique passives, lore, mastery skins, item displays, unique Mithrix dialogue, and more!
  • DISCLAIMER: Amp (and to some extent Nemesis Amp) is still a WIP survivor, so many things are subject to change, and you may encounter some bugs (in the case of multiplayer, "may" turns into "will").

For feedback & bug reporting, message Neon#2032 on discord or just @ me in the modding server ( I really appreciate any and all feedback; I want Amp to be as fun to play as possible!

NOTE: IF YOU HAVE AN ERROR THAT MENTIONS UNLOCKABLEAPI, AND CAUSES AMP TO NOT APPEAR IN THE LOBBY, UPDATE BEPINEXPACK.

Gameplay Pictures

To Do

  • Quite a bit

Credits

  • Neon: Animations, Code, VFX, SFX
  • Gaborade: Modeling
  • Spanish: Updated Amp Animations
  • NotWhoYouThink: Lorentz Cannon Code & VFX, Charge Orb Networking
  • Vale-X (Manipulator): Charge debuff icon
  • RandomlyAwesome: Helping me out with networking code
  • Tyler Cook: Nemesis Amp Meter Design Feedback
  • Mr. Bones: Reformation skin
  • Bubbet: Fixing Melvin's health in multiplayer
  • Goodguy: Nemesis Amp Skill Icons
  • SpanishSpace: New Amp Animations
  • The Risk of Rain 2 Modding Server: Helping me stay sane through all kinds of other bugs I wouldn't have been able to solve on my own.

Change Log

2.2.1

  • SoTS Update! For real this time. Here's hoping nothing breaks. No functionality for SoTS items like Luminous Shot just yet, but that's next!
  • Let me know if you encounter any new bugs!

2.1.2

  • Fixed stuff: re-implementing patch notes from 2.0.4 with one addition.
  • Nemesis Amp
  • Quicksurge
  • Fixed a bug where the projectile wouldn't proc controlled charge while using NemAmp's mastery skin

2.0.5

  • Rolling back update 2.0.4 to fix things.

2.0.4

  • General
  • Fixed a bug where obliterating on Monsoon wouldn't unlock mastery skins
  • Added.lang file and removed redundant "generate.lang file" option
  • Added Russian translation
  • Amp
  • Updated several animations
  • Updated CSS Icon
  • Lorentz Cannon
  • Lowered volume of firing sound
  • Surge
  • Decreased attenuation of exit sound
  • Nemesis Amp
  • Flux Blades
  • Changed mesh of mastery skin blade projectile
  • UI
  • Standardized location of Gathering Storm meter across all resolutions
  • Furious Spark
  • Modified and sped up firing animation
  • Static Field
  • Hitbox of field now takes up the entire sphere
  • Config
  • ACTUALLY removed redundant option to unlock Nemesis Amp
  • Next patch will probably be a while from now since I'm planning on reworking normal Amp from the ground up, skills and all. Look forward to it!

2.0.3

  • General
  • Fixed the photo displays
  • I swear I'm still working on this!

2.0.2

  • Nemesis Amp
  • New known bugs
  • Body sometimes doesn't disappear after death in multiplayer
  • Fulmination
  • Fixed an error that sometimes appeared in multiplayer where the chaining functionality of this skill would misbehave
  • Voltaic Onslaught
  • Range indicator now disappears and reappears depending on if the skill has been replaced or not (e.g. essence of heresy)
  • Voidsurge
  • Added VFX for when the plasma projectile is available
  • Config
  • Added an option to auto unlock the mastery skin
  • Removed redundant option to unlock Nemesis Amp
  • Added lore log entry

2.0.1

  • Nemesis Amp
  • Achievements
  • Fixed a bug that allowed players to acquire the "299,792,458 m/s" achievement in the bazaar between time
  • Growing Surge
  • Updated skill description to accurately display the amount of seconds one has to acquire extra stacks
  • Fulmination
  • Tentatively increased fulmination range
  • Fixed a bug that allowed players to spam this ability with fast clicking
  • Furious Spark
  • Increased beam radius; may be further increased in future updates.
  • Voids

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPacktristanmcpherson-R2APIRiskofThunder-HookGenPatcher

File & checksum

Filename
Amp-2.2.1.zip
File size
42.9 MiB