Amp
Ride the lightning (SoTS Update!)
Screenshots 2 screenshots
About this mod Author’s original text
Overview
- Adds in two new characters: Amp, an agile melee/ranged survivor, and Nemsis Amp, a burst damage ranged survivor, both of whom fight with the electrifying power of electromagnetism.
- Featuring a combined total of 15 custom skills, two unique passives, lore, mastery skins, item displays, unique Mithrix dialogue, and more!
- DISCLAIMER: Amp (and to some extent Nemesis Amp) is still a WIP survivor, so many things are subject to change, and you may encounter some bugs (in the case of multiplayer, "may" turns into "will").
For feedback & bug reporting, message Neon#2032 on discord or just @ me in the modding server ( I really appreciate any and all feedback; I want Amp to be as fun to play as possible!
NOTE: IF YOU HAVE AN ERROR THAT MENTIONS UNLOCKABLEAPI, AND CAUSES AMP TO NOT APPEAR IN THE LOBBY, UPDATE BEPINEXPACK.
Gameplay Pictures
To Do
- Quite a bit
Credits
- Neon: Animations, Code, VFX, SFX
- Gaborade: Modeling
- Spanish: Updated Amp Animations
- NotWhoYouThink: Lorentz Cannon Code & VFX, Charge Orb Networking
- Vale-X (Manipulator): Charge debuff icon
- RandomlyAwesome: Helping me out with networking code
- Tyler Cook: Nemesis Amp Meter Design Feedback
- Mr. Bones: Reformation skin
- Bubbet: Fixing Melvin's health in multiplayer
- Goodguy: Nemesis Amp Skill Icons
- SpanishSpace: New Amp Animations
- The Risk of Rain 2 Modding Server: Helping me stay sane through all kinds of other bugs I wouldn't have been able to solve on my own.
Change Log
2.2.1
- SoTS Update! For real this time. Here's hoping nothing breaks. No functionality for SoTS items like Luminous Shot just yet, but that's next!
- Let me know if you encounter any new bugs!
2.1.2
- Fixed stuff: re-implementing patch notes from 2.0.4 with one addition.
- Nemesis Amp
- Quicksurge
- Fixed a bug where the projectile wouldn't proc controlled charge while using NemAmp's mastery skin
2.0.5
- Rolling back update 2.0.4 to fix things.
2.0.4
- General
- Fixed a bug where obliterating on Monsoon wouldn't unlock mastery skins
- Added.lang file and removed redundant "generate.lang file" option
- Added Russian translation
- Amp
- Updated several animations
- Updated CSS Icon
- Lorentz Cannon
- Lowered volume of firing sound
- Surge
- Decreased attenuation of exit sound
- Nemesis Amp
- Flux Blades
- Changed mesh of mastery skin blade projectile
- UI
- Standardized location of Gathering Storm meter across all resolutions
- Furious Spark
- Modified and sped up firing animation
- Static Field
- Hitbox of field now takes up the entire sphere
- Config
- ACTUALLY removed redundant option to unlock Nemesis Amp
- Next patch will probably be a while from now since I'm planning on reworking normal Amp from the ground up, skills and all. Look forward to it!
2.0.3
- General
- Fixed the photo displays
- I swear I'm still working on this!
2.0.2
- Nemesis Amp
- New known bugs
- Body sometimes doesn't disappear after death in multiplayer
- Fulmination
- Fixed an error that sometimes appeared in multiplayer where the chaining functionality of this skill would misbehave
- Voltaic Onslaught
- Range indicator now disappears and reappears depending on if the skill has been replaced or not (e.g. essence of heresy)
- Voidsurge
- Added VFX for when the plasma projectile is available
- Config
- Added an option to auto unlock the mastery skin
- Removed redundant option to unlock Nemesis Amp
- Added lore log entry
2.0.1
- Nemesis Amp
- Achievements
- Fixed a bug that allowed players to acquire the "299,792,458 m/s" achievement in the bazaar between time
- Growing Surge
- Updated skill description to accurately display the amount of seconds one has to acquire extra stacks
- Fulmination
- Tentatively increased fulmination range
- Fixed a bug that allowed players to spam this ability with fast clicking
- Furious Spark
- Increased beam radius; may be further increased in future updates.
- Voids
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPacktristanmcpherson-R2APIRiskofThunder-HookGenPatcher