AH64

v1.3.3·Updated 2026-10-09

AH-64 Apache helicopter survivor. Guided Hellfire, Longbow locks and flight-path bombing; three primaries, three utilities, modular loadout attachments and five paint schemes. Hover, aim and fire thro

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An AH-64 Apache attack helicopter survivor for Risk of Rain 2.

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Early access: AH-64 is still being tuned. Bug reports, balance settings and run details help shape the next update.

Report a bug · Share balance feedback · Discussions

The Gunship. A survivor that never lands.

The AH-64 turns a crowded fight into a gunship sortie. Hover above the terrain and strafe like a ground survivor while your chin turret tracks a radar target. Ripple Hydra rockets into the pack, then choose your special: paint Longbow locks, guide a Hellfire, or lay a trail of bombs along your flight path.

Hold jump to climb, pick your angle, and use a roll, backflip or banked turn to reposition. Three primaries, three utilities, three specials and five paint schemes let you build your own gunship.

Install · Flight controls · Skills · Combos · Feedback

What's new in 1.3

Laser-guided Hellfire, the sweeping Banked Break utility, and flight-path Bombing Run join the kit. Rolls and backflips carry your entry momentum; special and utility choices add their own visible attachments. The M230 now carries a 20-round drum. See the changelog for the full update.

· Changelog · Help balance AH-64

Flight controls

Hold jump to climb and descend (default B on controller, C on keyboard) to drop. Release both to hold your altitude. Above resting height, airtime drains according to how you fly; returning to resting height refills it. Extra jumps extend airtime and climb height. The small tick below the crosshair shows your remaining airtime.

Holding position while turning and firing spends airtime slowly. Flying hard, climbing and straying from where you lifted off spend it faster; kills briefly pause the drain. Return to resting hover height to refill and collect ground items.

The optional Classic altitude controls setting restores release-jump-to-descend controls without the airtime limit.

The kit

Skill values below describe the default settings. The clips show the current 1.3 build across Titanic Plains, Distant Roost and Siphoned Forest. These are controlled in-game showcases with scripted inputs and camera framing.

Passive — Fire Control Radar

Paints the strongest nearby threat. Deal 12% more damage to the painted target, gain 15% movement speed while facing it, and 30 armor while close. The chin turret tracks independently of where you look.

Primary — M230 Chain Gun

A 20-round drum that reloads all at once. Rounds and the HE blast deal 75% damage within 10m and full damage from 30m. Tap at range to keep the burst tight. Attack speed helps both firing and reloading.

Primary variant — XM301 Rotary Cannon

A six-barrel rotary cannon that spools up to about 18 rounds a second from a 60-round drum. Lighter rounds and blasts than the M230, with the same 75% damage within 10m rising to full at 30m.

Primary variant — M789 Heavy Cannon

Slow, heavy shells at 2.5 shots a second, each with a large blast. Eight to a magazine, and every shot kicks the airframe.

Secondary — Hydra-70 Pods

A ripple salvo spread over most of a second: keep your aim on target through it. Rockets deal 75% damage within 8m of flight and full damage from 25m. Each rocket past the base six adds 0.8s to the reload. The pods stay available while your primary reloads.

Utility — Evasive Roll

A climbing forward-diagonal barrel roll chosen with movement input, with invulnerability through the first half and 200 armor for the roll (about 0.95s). Carries entry momentum through a smooth speed ramp and back into flight.

Utility variant — Smoke Backflip

Surge rearward through a climbing pitch loop, dumping smoke and cloaking briefly. Carries entry momentum through the maneuver and eases back into flight.

Utility variant — Banked Break

Bank through a sweeping 90-degree turn while maintaining flight. Choose left or right with movement input; neutral input turns right. Aim

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-R2API_SoundRiskofThunder-R2API_PrefabRiskofThunder-R2API_LanguageRiskofThunder-R2API_CoreRiskofThunder-R2API_RecalculateStatsbbepis-BepInExPackpseudopulse-SeekersPatcherscore-MiscFixes

File & checksum

Filename
AH64-1.3.3.zip
File size
8.5 MiB